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Books > Computing & IT > Internet > Internet languages
How can you take advantage of the Django framework to integrate complex client-side interactions and real-time features into your web applications? Through a series of rapid application development projects, this hands-on book shows experienced Django developers how to include REST APIs, WebSockets, and client-side MVC frameworks such as Backbone.js into new or existing projects. Learn how to make the most of Django's decoupled design by choosing the components you need to build the lightweight applications you want. Once you finish this book, you'll know how to build single-page applications that respond to interactions in real time. If you're familiar with Python and JavaScript, you're good to go. Learn a lightweight approach for starting a new Django project Break reusable applications into smaller services that communicate with one another Create a static, rapid prototyping site as a scaffold for websites and applications Build a REST API with django-rest-framework Learn how to use Django with the Backbone.js MVC framework Create a single-page web application on top of your REST API Integrate real-time features with WebSockets and the Tornado networking library Use the book's code-driven examples in your own projects
Field experts -->Cristian Darie--> and -->Karli Watson--> will teach you to build e-commerce websites using ASP.NET technology. The authors walk you comfortably through the processfrom design to deploymentand illustrate a complete e-commerce programming solution. Take a peek at an actual -->example from the book! You will learn to make use of third-party shopping-cart and payment facilities (especially suitable for small e-commerce operations). Further into the book, you will learn to supplement your site with greater functionality, eventually crafting a complete online shopping and order processing system. This book teaches by example and features real-world code. Also included are updates for Visual Studio .NET 2003, and .NET 1.1. Upon reading this book, you will be able to quickly design and run a fully functioning online store. Further, you'll learn techniques to maintain flexibility in your sites design, so it can grow right along with your business.
"Pro ASP.NET 1.1 in VB.NET" aims to be the definite reference for working developers in the field. Its compendium format covers every topic you are likely to come across in your day-to-day work, from handling data through to configuration and deployment. The books goal is to act firstly as a tutorial guide that can be read from cover-to-cover, then secondly as a reference book that you can scan quickly to retrieve the answer to a specific problem as you work. This book puts to use hard-won, real-world VB .NET experience, and demonstrates it clearly through numerous diagrams, screenshots, and working code samples. -->What you'll learn-->-->Who this book is for--> This comprehensive reference is ideal for seasoned ASP.NET developers who perform real work on a daily basis.
This is a concise, compact, no-nonsense book that teaches the reader how to develop accessible, standards compliant ASP. NET-driven web sites using the latest technologies: ASP. NET and Macromedia Dreamweaver MX 2004 is the development tool. This book presents ASP. NET Web development with Dreamweaver in real-world tutorials so you can expect fast results as you progress through the book. Full book support will be available online and via email. Technology involved: - Microsoft . NET Framework/Microsoft ASP. NET - Microsofts . NET Framework, their new revolutionary web development framework - Microsoft IIS/PWS - the server needed to serve ASP (. NET) pages on the Internet - Macromedia Dreamweaver MX 2004 is Macromedias new version of their hugely popular WSIWYG web page creation tool, with much improved features
'ASP.NET 1.1 Solutions Toolkit' is a collection of reusable ASP.NET components, all of which serve two purposes. First, the components may be used as they are (or with minor modifications) to add exciting features to your own ASP.NET web sites. Second, each component's design and implementation is discussed.
ColdFusion MX Web Development with Macromedia Dreamweaver MX 2004: The Practical Users Guide explores the great web development partnership between ColdFusion, a fantastically powerful but easy to learn server-side scripting language and Dreamweaver, Macromedias world-class visual web-authoring tool. Using Dreamweaver you can set up your ColdFusion website, connect it to your database, put together all the code for the pages, and style them too, with very little hassle. This book is ideal for all the Dreamweaver users who want to quickly get up to speed with the fundamentals of ColdFusion. The book is heavily weighted with practical examples - starting by teaching the basics of the ColdFusion language, we then go on to show how to use ColdFusion to perform tasks such as connecting to databases, decision making, reading XML, queries, and error handling. Later on, we touch upon advanced topics such as creating ColdFusion extensions, custom functions, and Flash remoting (using Dreamweaver MX as the IDE). together in a fully operational real world dynamic website, demonstrating common web applications such as a blog, a reviews page, and user registration/login functionality.
FIDJI 2003 was an international forum for researchers and practitioners in- rested in the advances in, and applications of, software engineering for distri- ted applicationdevelopment. Concerningthe technologies, the workshopfocused on "Java-related" technologies. It was an opportunity to present and observe the latest research, results, and ideas in these areas. Allpaperssubmittedtothisworkshopwerereviewedbyatleasttwomembers of the International Program Committee. Acceptance was based primarily on originality and contribution. We selected, for these post-workshop proceedings, 14 papers, amongst 29 submitted, two tutorials, and one keynote talk. FIDJI2003aimedatpromotingascienti?capproachtosoftwareengineering. The scope of the workshop included the following topics: - design of distributed Java applications - Java-related technologies - software and system architecture engineering and development methodo- gies - development methodologies for UML - development methodologies for reliable distributed systems - component-based development methodologies - managementofevolutions/iterationsintheanalysis, design, implementation, and test phases - dependability support during system life-cycles - managing inconsistencies during application development - atomicity and exception handling in system development - software architectures, frameworks, and design patterns for developing d- tributed systems - integration of formal techniques in the development process - formal analysis and grounding of modeling notation and techniques (e. g., UML, metamodeling) - supporting the security requirements of distributed applications in the - velopment process - refactoring methods - industrial and academic case studies - development and analysis tools The organization of such a workshop represents an important amount of work.
* PHP is the leading programming language for developing dynamic web applications. The simplicity of PHP, the ease of development, a large community, and the expansive repository of open source PHP libraries, make it a favorite of web designers and developers. * Describes many useful and popular packages for PHP; Explains how to maintain your own local package repository * Provides lots of examples of how to use little- or poorly-documented PHP packages.
If you have a basic knowledge of markup and want to learn how to harness the power of XML using the XML transformation language, "XSLT," then let this book be your guide! To enhance your reading, we also encourage you to visit UnderstandingXSLT.com. For the well-established XML to be useful when delivering documents and data on the Web, XML needs to be processed. And XSLT is an ideal processor, providing power to convert XML data for presentational purposes and to modify data structure. In this updated version of Tennison's original, acclaimed "Beginning XSLT," you'll learn the basics of how to create HTML from XML using XSLT. You'll move on to organizing stylesheets with templates, and start exploring XPath languageimportant for selecting pieces of data and performing calculations and string manipulations. Finally, you'll tackle some advanced topics like building dynamic XSLT applications, creating SVG with XSLT, and validating XML with Schematron.
The kid-friendly way to learning coding with Python Calling all wanna-be coders! Experts point to Python as one of the best languages to start with when you're learning coding, and Python For Kids For Dummies makes it easier than ever. Packed with approachable, bite-sized projects that won't make you lose your cool, this fun and friendly guide teaches the basics of coding with Python in a language you can understand. In no time, you'll be installing Python tools, creating guessing games, building a geek speak translator, making a trivia game, constructing a Minecraft chat client, and so much more. Whether you don't have the opportunity to take coding classes at school or in camp or just simply prefer to learn on your own Python For Kids For Dummies makes getting acquainted with this popular coding language fast and easy. It walks you step-by-step through basic coding projects and provides lots of hands-on tasks that give you a sweet sense of accomplishment when you complete them. What's not to love about that? * Navigate the basics of coding with the Python language * Create your own applications and games * Find help from other Python users * Expand your technology skills with Python If you're a pre-to-early-teen looking to add coding skills to your creativity toolbox, Python For Kids For Dummies is your sure-fire weapon for getting up and running with one of the hottest programming languages around.
Get ready to plunge into the complete world of JMX architecture-including the release of JMX Remoting 1.2! Pro JMX: Java Management Extensions features cutting-edge examples of JMX integration with distributed applications, including sequence diagrams and real-world sample code. Author Jeff Hanson takes a top-down approach, starting from the highest level of detail and drilling down. In the process, he presents the JMX architecture as a pluggable, services-oriented framework, and discusses how JMX allows you to dynamically add, remove, and modify services at runtime. Hanson also provides in-depth discussions of JMX notifications, event models, and messages. The book finishes up with real-world examples of JMX in use, and features discussions of how JMX is integrated with different management systems and how JMX is used to expose these systems to the J2EE environment.
The Semantic Web is a worldwide endeavor to advance the Web by enriching its content with semantic metainformation that can be processed by inferen- enabled Web applications. Taxonomies and rules, along with their automated reasoning techniques, are the main components of Semantic Web ontologies. Rule systems are considered to be a major area in the further development of the Semantic Web. On one hand, rules can specify declarative knowledge in ontology languages, expressing constraints or transformations, either in conju- tionwith, orasanalternativeto, descriptionlogics.Ontheotherhand, rulescan specify behavioral knowledge, enforcing policies or reacting to events/changes. Finally, rule markup languages such as RuleML allow us to publish rules on the Web, to process rules in general XML environments as well as special rule engines, to exchange rules between di?erent applications and tools via XSLT translators, as well as to embed rules into other XML content and vice versa. This workshop was dedicated to all aspects of rules and rule markup l- guages for the Semantic Web. RuleML 2004 was the third in a series of wo- shops that was initiated with the International Semantic Web Conference. The previous workshops were held on Sardinia, Italy (2002), and on Sanibel Island, USA (2003). Thisyearwehad25submissions, ofwhich11wereacceptedasregularpapers and another ?ve as short papers describing tools. Wearegratefultoourtwoinvitedspeakers, MikeDeanfromBBNandChr- tine Golbreich from the University of Rennes. Our thanks also go to all subm- ters and reviewers without whom the workshop and these proceedings could not have succe
This guide for intermediate to advanced developers focuses on the finer points of programming with Java. Although some chapters are related to technology traditionally used with the Java 2 Standard Edition (J2SE), most of the material is equally relevant to the Java 2 Enterprise Edition (J2EE) and the development of web applications. Sample topics
Flash MX 2004 and Flash MX Professional 2004 introduce a new extensibility architecture. This is not an upgrade to an existing feature, but a brand new concept that nobody using an earlier version of Flash has seen or used before. With the extensibility tools, which include behaviors, custom-made tools and commands, the JavaScript API (or JSFL), and the XML-to-UI API, you can literally extend Flash to do things it cannot do out of the box. Things such as adding new custom commands to the menu and customizing the tool bar, adding brand new, custom created tools. The commands could be as simple as drawing a commonly used shape on the stage, or as complex as creating an entire new Flash movie from scratch. Tools take into account mouse actions and property inspector parameters. This allows you for custom shapes much as are seen in Microsoft Office, for example, stars, callouts, arrows, etc. These new features will not only allow users to share code and effects more easily within the community or a production environment, but will also allow developers to package up and reuse more within Flash than was ever possible before, increasing productivity and decreasing production times. Flash MX 2004, but the possibilities of what one could do with these are staggering. Virtually anything you can do in the authoring environment can now be written into a command or behavior.
This bookanchors its pedagogy in the program ProgramLive that you may find at extras.springer.com, a complete multimedia module in itself. Containing over 250 recorded lectures with synchronized animation, ProgramLive allows users to see, first-hand and in real time, processes like stepwise refinement of algorithms, development of loops, execution of method calls and associated changes to the call stack, and much more. The zip file also includes all programs from the book, 35 guided instruction sets for closed lab sessions, and a 70-page hyperlinked glossary. With its comprehensive appendices and bibliography, systematic approach, and helpful interactive programs on extras.springer.com, this exciting work provides the key tools they needed for successful object-oriented programming. It is ideal for use at the undergraduate and graduate beginning level, whether in the classroom or for distance learning; furthermore, the text will also be a valuable self-study resource or reference volume in any programmer's library."
Get a Jump Start on PHP today PHP is a key server-side technology in web development, enabling you to quickly and simply develop interactive, usable and engaging websites and applications. In just one weekend with this SitePoint book, you'll learn how to: Install all of the software you need to begin developing PHP applicationsUnderstand PHP functions and syntaxBuild a complete, working PHP application from scratch: a simple social networking app Plus you'll discover how to use modern techniques such as MVC and REST
Nearly any application, you build, requires some form of output. Often the format of that output can change on a regular basis, creating a heavy maintenance burden, and a restrictive test cycle. By utilizing the power of the Velocity template engine you can integrate templated output into your application, decoupling the application logic from the output format. This book offers an in-depth look at Velocity. Youll start right off with configuration and setup and work through to full application development using Velocity, as well extensions to the Velocity framework. This is not just a book about Web development Velocity has many uses beyond being a simple replacement for JSP, and this book discusses and demonstrates many of these uses.
How does your work stand up in the freshly competitive environment of the Flash MX marketplace? How can you streamline your ideas to give them greater usability? Where can you take your ideas next? Macromedia Flash MX Studio takes your raw Flash talent and multiplies its potency by focusing it on real-world web design situations. In the heady days of the late 1990s, designers were trying their hand at anything and everything they could lay their hands on. Now the marketplace is seriously focused, and serious Flash designers have to know exactly what theyire doing and why. These days itis all about functionality over experimentation, justification over style. Itis all about Maturity. The design must fit the job spec, and this book shows the reader how to fulfil these requirements and more. This book examines all the avenues open to professional or aspiring professional Flash MX designers. It takes a look at advanced uses of the new MX features, such as components and the Drawing API, and gives guidance on building whole new structures for animation, Dynamic Content, PHP, ColdFusion MX, XML, video, audio and audiovisual formats. book is designed to put that power in your hands. Book Info Based around a single hands-on project for readers to build-constructing an effective Flash web site from scratch for a major commercial client. Softcover. CD-ROM included. From the Publisher Macromedia Flash MX Studio has been broken into four sections to address the most common needs for the Flash designer. First off, Jamie McDonald provides five chapters on site presentation and the principles of web design. These opening chapters take a look at how to create slick, professional-level sites, involving Flash MXis new drawing and motion capabilities and interactive techniques. The second section concentrates on ActionScript. Flashis resident coding environment is crucial to master, and taps into Flashis great strength n intuitive and interactive applications. Keith Peters and Todd Yard have buddied up on this section, and examine some of the most advanced ActionScript techniques around. Be warned n this section is not for the faint-hearted Section three takes a look at Flash MXis greatly improved visual, audio and audiovisual capabilities. building a single site aimed at displaying rich media content. The final section is devoted to expounding a few myths about dynamic content using Flash. Its four chapters talk about general practice, before focusing in on specific areas, including introductions to PHP and XML, together with a look at Macromediais brand new ColdFusion MX.
The days of Flash as a creative luxury are long gone. After months of downsizing, Flash creativity has been on a huge rationalization program. It is no longer enough to present animation in millions of colors and a hundred transparencies. It is no longer sufficient to provide interactivity and dynamism for their own sake. The purpose of this collection is to show how designers have taken Flash and made it work for its supper. What we discover is a series of creations that place Flash at the hub of cutting edge web content. The end result is a snapshot of Flash as the ideal medium. In these amazing examples, we see the software pushed to its limits to create unbeatable applications-a collapsible family tree, an interactive video learning system, and a drawing tool, capable of running online! Beyond this, we dip into the back-end capabilities to look at how to improve Flash still further. Some staple XML and PHP routines are brought in to add a bit of spice, while Flash's mysterious sharedObject command is hunted down and tamed to create a hybrid Tamagotchi houseplant-perfectly suited to lure surfers back to your website!
Have you ever poured all your creativity into a Flash movie, but found your friends grumbling at the download size? Have you tried to use just one tiny picture in your movie, and seen the file size go through the roof? Is it possible to do anything remotely effective in a small file? More than you could possibly imagine! This collection shows you just exactly what can be done with tiny Flash files, using some of the hottest Flash designers around. These authors pull designs out of the top drawer and show you exactly how you can go about creating great SWFs with the smallest amount of download pain. We will look at: creating incredible generative designs -- so small you can use them for wallpaper producing 3D animations that roll in at under 5k in size creating sound toys in the smallest possible file space de-mystifying the use of JPEGs and photographs while keeping your Flash movies small strategic use of back-end technology to keep your delivery times down to nanoseconds! changing the boundaries to look at new ways of delivering entire sites! From the Publisher Who is this book for You've worked with Flash, but are wondering why people are getting tetchy at the download time. You're willing to start learning some ActionScript tricks to fight the file flab, and you're not afraid to become addicted to optimization! About the Author Genevieve Garand Conceived 3weeksinApril.com, an experimental web site that explores new ways of navigation and features an engaging narrative. David Hirmes is a Flash developer living in Brooklyn, New York. Kip Parker Works through his own company Hi-Rise Limited and in collaboration with Anthony Burrill as Friendchip, which was established in 1998. Keith Peters Found Flash to be the ideal medium for creating graphics with code. Robert Reich lives in Hamburg, Germany. Flash became his favourite besides normal HTML and serverside driven website creation. He is working as freelancer for several firms. Roy Tanck Currently employed in Hilversum, as part of a team that creates innovative e-learning solutions. Within this environment, Flash is a great tool.
So you think you've got to grips with the features of Macromedia Flash MX? Welcome to this inspirations upgrade from friends of ED. Upgrade your thinking, upgrade your attitude, and upgrade your standards to take on board the host of exciting features incorporated into this version of Flash. With this title, we run the gamut of new features, from the Drawing API ("to die for"), through new video compression, Scriptable Masks and Components. We explore the new territory with experimental interfaces, check out the improvements in the 3D arena, and quarry the back-end technologies to see what gems we can turn up Some of the best designers in the Web community have concentrated their efforts on this project. This has resulted in the highest caliber of work, including an exclusive insight into the creation of Jim Armstrong 's New York Flash Film Festival final piece. From the acclaimed team that brought you Flash Math Creativity comes this inspiring volume, full of brand new effects and discussion on what Flash MX is going to do for designersand where we go from here.
RuleML 2003 was the second international workshop on rules and rule markup languages for the Semantic Web, held in conjunction with the International Semantic Web Conference (ISWC). The aim of the RuleML workshop series is to stimulate research on all issues related to web rule languages and to provide an annual forum for presenting and discussing new research results. The Semantic Web is a major world-wide endeavor to advance the Web by enriching its multimedia document content with propositional information that can be processed by inference-enabled Web applications. Rules and rule markup languages, such as RuleML, will play an important role in the success of the Semantic Web. Rules will act as a means to draw inferences, to express constraints, tospecifypoliciesforreactingtoevents, totransformdata, etc.Rule markup languages will allow us to enrich Web ontologies by adding de?nitions of derived concepts, to publish rules on the Web, to exchange rules between di?erent systems and tools, etc. RuleML 2003 built on the success of RuleML 2002, which was held in c- junction with ISWC 2002, Sardinia, Italy. The proceedings of RuleML 2002 can be found at http: //www.ceur-ws.org/Vol-60/. Special highlights of the RuleML 2003 workshop were the two invited pres- tationsgivenbyPeterChenon"Rules, XML, andtheERModel"andbyHarold Boley on "Object-Oriented RuleML: User-Level Roles, URI-Grounded Clauses, and Order-Sorted Terms." This proceedings volume also contains an invited - per by Francois, Bry and Sebastian Scha?ert on "An Entailment Relation for Reasoning on the Web.""
Once you've got a web site up and running it is all too easy to sit back and relax. But how do you know you did a good job? How can you improve the site you have based on real user behaviour? Without getting feedback from your users, how will you find out how it's being used? Web traffic analysis allows you to gain some insight into your site users: where they come from, what pages they like, and how often they come back. However, as statistics are prone to being misinterpreted, your insight often has to be taken with a pinch of salt. This book takes you through the process of analyzing your traffic, without taking for granted the statistics that you generate. Assuming you have a web site, reading this book will help you learn: - The techniques for gathering data on your users - Standards and Guidelines you should adhere to when interpreting your data - What other sites are doing to ensure they respect the privacy of their users - Insight into how real sites use web traffic analysis - Major case case studies from BBC News Online, eBay, and ASPToday - Additional material from The Onion, SmartGirl, and The New York Times From the Publisher This book is for any web professional who wants to understand their site traffic. It's also for anyone with an interest in finding out where their site is most used, and how to make comparisons with other sites. To get the most from this book, you'll need access to log files for your web site as they contain the information we'll show you how to analyze. The book discusses the privacy practices of The Onion, SmartGirl, and The New York Times, as well as examining in detail the traffic analysis techniques used by BBC News Online, eBay, and ASPToday.
You know all those hidden techniques and amazing features you spent months discovering in Visual Basic 6? Imagine you could read just one book and regain all of that knowledge. Imagine a book that clearly shows you how to do practically everything you want in .NET the basics, yet doesnt get bogged down in detail, a book that will save you hours. Thats what this book is all about; it is the number one book for all your VB.NET code demands.
Using and Understanding Java Data Objects is an application programmer's guide to the Java Data Objects (JDO) specification recently accepted by the Java Community Process. JDO provides a universal and transactional persistence service for objects. JDO will store and retrieve objects of nearly any application defined class using any data storage technology for which a JDO implementation is available. JDO completely encapsulates the details of the underlying data storage technology that is used. JDO has its own query language (JDOQL) that allows the programmer to find objects based on the fields and relationships of the object model. The syntax of JDOQL is similar to the syntax of Java itself. JDO increases programming productivity by simplifying and minimizing the code that must be written to store and retrieve object state. The use of JDO also allows the application to be ported across different data storage technologies. Like the servlet and EJB specification, JDO is a standard that will be implemented by competing software vendors. Several JDO implementations are currently available as third party products for relational databases and object oriented databases. of JDO. Part I is a guide to the JDO API, the JDO metadata, and JDO's byte code enhancement. Part II explains the use of JDO in several application deployment scenarios, including stand-alone, client-server, servlet, and EJBs. Part III is a tutorial explaining the example programs and learning tools supplied with the book. |
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