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Books > Computing & IT > Computer programming > Object-oriented programming (OOP)
Eine schrittweise Einfuhrung mit vieln Ubungsaufgaben in die allgemeinen Konzepte des strukturierten und objektorientierten Programmierens. Die praktische Anwendung erfolgt anhand von Beispielentwicklungen in der Programmiersprache Java. Hervorragend geeignet auch fur Anfanger."
Your essential comparative approach to learning C++ and Java Programming with Objects: A Comparative Presentation of Object-Oriented Programming with C++ and Java, a comparative presentation of object-oriented programming with two of the most popular programming languages of today, teaches vital skills and techniques for the Internet age. Based on highly successful courses taught by the author, this book answers the need for a comprehensive educational program on the subject of object-oriented programming. In a clear and accessible format, the author compares and contrasts both languages, from basic language constructs to how both languages are used in application-level programming, such as graphics programming, network programming, and database programming. Since both C++ and Java were born out of the same language, C, learning these two languages together has several distinct advantages:
Roughly the first half of the text is devoted to basic language issues. More advanced topics are detailed in the second half, including programming of graphical user interfaces, multithreading, network programming, and database programming. Designed as a text for educational programs in advanced programming and as a reference for professionals implementing Web- and Internet-based applications, Programming with Objects: A Comparative Presentation of Object-Oriented Programming with C++ and Java is also recommended for programmers familiar with either language who wish to expand their programming skills.
Get a grounding in polymorphism and other fundamental aspects of object-oriented program design and implementation, and learn a subset of design patterns that any practicing Java professional simply must know in today's job climate. Java Program Design presents program design principles to help practicing programmers up their game and remain relevant in the face of changing trends and an evolving language. The book enhances the traditional design patterns with Java's new functional programming features, such as functional interfaces and lambda expressions. The result is a fresh treatment of design patterns that expands their power and applicability, and reflects current best practice. The book examines some well-designed classes from the Java class library, using them to illustrate the various object-oriented principles and patterns under discussion. Not only does this approach provide good, practical examples, but you will learn useful library classes you might not otherwise know about. The design of a simplified banking program is introduced in chapter 1 in a non-object-oriented incarnation and the example is carried through all chapters. You can see the object orientation develop as various design principles are progressively applied throughout the book to produce a refined, fully object-oriented version of the program in the final chapter. What You'll Learn Create well-designed programs, and identify and improve poorly-designed ones Build a professional-level understanding of polymorphism and its use in Java interfaces and class hierarchies Apply classic design patterns to Java programming problems while respecting the modern features of the Java language Take advantage of classes from the Java library to facilitate the implementation of design patterns in your programs Who This Book Is For Java programmers who are comfortable writing non-object-oriented code and want a guided immersion into the world of object-oriented Java, and intermediate programmers interested in strengthening their foundational knowledge and taking their object-oriented skills to the next level. Even advanced programmers will discover interesting examples and insights in each chapter.
Scala is now an established programming language developed by Martin Oderskey and his team at the EPFL. The name Scala is derived from Sca(lable) La(nguage). Scala is a multi-paradigm language, incorporating object oriented approaches with functional programming. Although some familiarity with standard computing concepts is assumed (such as the idea of compiling a program and executing this compiled from etc.) and with basic procedural language concepts (such as variables and allocation of values to these variables) the early chapters of the book do not assume any familiarity with object orientation nor with functional programming These chapters also step through other concepts with which the reader may not be familiar (such as list processing). From this background, the book provides a practical introduction to both object and functional approaches using Scala. These concepts are introduced through practical experience taking the reader beyond the level of the language syntax to the philosophy and practice of object oriented development and functional programming. Students and those actively involved in the software industry will find this comprehensive introduction to Scala invaluable.
Over the past few years, the now-open source Adobe Flex framework has been adopted by the Java community as the preferred framework for Java rich Internet applications (RIAs) using Flash for the presentation layer. Flex helps Java developers to build and maintain expressive web/desktop applications that deploy consistently on all major browsers, desktops, and operating systems. Beginning Java and Flex describes new, simpler, and faster ways to develop enterprise RIAs. This book is not only for Java or Flex developers, but also for all web developers who want to increase their productivity and the quality of their development. The aim of the book is to teach the new frontier of web development using open source, agile, lightweight Java frameworks with Flex. Java lightweight framework programming helps Flex developers create dynamic-looking enterprise applications. Flex and Java are becoming very popular for both business and interactive applications. What you'll learn What Adobe Flex is and how to use it in your Java development of the presentation tier or rich clients How to use Spring, Hibernate, and/or Maven with Flex How to use Flex and Java to create rich Internet applications and/or clients How to create Flash-based/enabled business applications How to write more stable Java-based Flex applications and reusable codeHow to create some Flash-based game applications Who this book is for This book is for Java developers who want to get into Flex, Spring, Hibernate, and/or Maven, and for all Flex developers who want to create projects with the most frequently used Java frameworks. Also, this book could be interesting for most other web developers because Java/Flex, once learned, will increase their productivity and the quality of their development. Table of Contents Developing with Java and FlexPresenting the Sample ApplicationConfiguring Your Development EnvironmentInversion of ControlSpring JDBC and HibernateSpring SecurityFlex (The View Layer)Working with Data in FlexBlazeDSUsing Flex, Spring, and Hibernate Together
If you're a system administrator, developer, or site reliability engineer responsible for handling hundreds or even thousands of nodes in your network, the Puppet configuration management tool will make your job a whole lot easier. This practical guide shows you what Puppet does, how it works, and how it can provide significant value to your organization. Through hands-on tutorials, DevOps engineer Jo Rhett demonstrates how Puppet manages complex and distributed components to ensure service availability. You'll learn how to secure configuration consistency across servers, clients, your router, and even that computer in your pocket by setting up your own testing environment. Learn exactly what Puppet is, why it was created, and what problems it solves Tailor Puppet to your infrastructure with a design that meets your specific needs Write declarative Puppet policies to produce consistency in your systems Build, test, and publish your own Puppet modules Manage network devices such as routers and switches with puppet device and integrated Puppet agents Scale Puppet servers for high availability and performance Explore web dashboards and orchestration tools that supplement and complement Puppet
Das vorliegende Buch bietet eine vollstandige Einfuhrung in die imperativ-prozedurale Programmierung anhand der Skriptsprache Perl. Die sukzessive Einfuhrung von Sprachkonstrukten mittels vieler praxisrelevanter Beispiele erleichtert das systematische Erlernen dieser und auch anderer imperativer Programmiersprachen wie C oder Pascal. Die in das Buch aufgenommenen UEbungen sind genau auf die Lerninhalte abgestimmt, so dass sich der Text hervorragend zum Selbststudium eignet. Die Darstellung erfolgt in einer Weise, die es auch dem Anfanger ermoeglicht, in kurzer Zeit fundierte Programmierfertigkeiten zu entwickeln. Dabei steht das Erlernen der algorithmischen Denkweise und deren Umsetzung in Programm-Code im Vordergrund. Die hierdurch vermittelten Grundlagen sind wesentlich fur ein Verstandnis objektorientierter Sprachen wie C++ oder Java, Das Buch ist aus der langjahrigen Erfahrung des Autors in der Ausbildung von Softwareentwicklern hervorgegangen.
Dieses Buch bietet eine fundierte Einfuhrung in die Technologien, die Java (JDK 1.2) sowie den Erweiterungen dieser Sprache zugrundeliegen. Um ein tiefgehendes Verstandnis zu ermoglichen, werden die Paradigmen des objektorientierten Programmierens sowie die Wiederverwendbarkeit von Softwarekomponenten erlautert. Ein besonderes Anliegen des Buchs ist die Erklarung der Zusammenhange der verschiedenen Komponenten. Die Autoren zeigen an Beispielen, wie Java verwendet werden kann, und wie verschiedene Komponenten kombiniert werden mussen, um eine Gesamtanwendung zu implementieren. Das Buch behandelt daher neben allgemeinen Aspekten der Sprache Java (AWT, Networking und Security, Internationalisierung) auch Swing, JavaBeans, JDBC, RMI, Corba und Servlets. Dem Buch liegt eine CD-ROM bei, die eine HTML-Version des Texts, Applets und die Quelldateien aller Beispiele enthalt.
This book concerns software design. Although many current discussions of scientific programming focus on scalable performance, this book focuses on scalable design. The authors analyze how the structure of a package determines its developmental complexity according to such measures as bug search times and documentation information content. The work presents arguments for why these issues impact solution cost and time more than does scalable performance. The final chapter explores the question of scalable execution and shows how scalable design relates to scalable execution. The book's focus is on program organization, which has received considerable attention in the broader software engineering community, where graphical description standards for modeling software structure and behavior have been developed by computer scientists. These discussions might be enriched by engineers who write scientific codes. This book aims to bring such scientific programmers into discussion with computer scientists. The authors do so by introducing object-oriented software design patterns in the context of scientific simulation.
This book concerns software design. Although many current discussions of scientific programming focus on scalable performance, this book focuses on scalable design. The authors analyze how the structure of a package determines its developmental complexity according to such measures as bug search times and documentation information content. The work presents arguments for why these issues impact solution cost and time more than does scalable performance. The final chapter explores the question of scalable execution and shows how scalable design relates to scalable execution. The book's focus is on program organization, which has received considerable attention in the broader software engineering community, where graphical description standards for modeling software structure and behavior have been developed by computer scientists. These discussions might be enriched by engineers who write scientific codes. This book aims to bring such scientific programmers into discussion with computer scientists. The authors do so by introducing object-oriented software design patterns in the context of scientific simulation.
For courses in Object-Oriented Design, C++ Intermediate Programming, and Object-Oriented Programming. Written for software engineers "in the trenches," this text focuses on the technology-the principles, patterns, and process-that help software engineers effectively manage increasingly complex operating systems and applications. There is also a strong emphasis on the people behind the technology. This text will prepare students for a career in software engineering and serve as an on-going education for software engineers.
Design patterns are the cutting-edge paradigm for programming in C++, and they are here discussed in depth using examples from financial mathematics. Assuming only a basic knowledge of C++ and mathematical finance, the reader learns how to produce well-designed, structured, reusable code via carefully-chosen examples. This new edition includes several new chapters covering topics of increasing robustness in the presence of exceptions, designing a generic factory, interfacing C++ with EXCEL, and improving code design using the idea of decoupling. Complete ANSI/ISO compatible C++ source code is hosted on an accompanying website for the reader to study in detail, and reuse as they see fit. Whether you are a student of financial mathematics, a working quantitative analyst or financial mathematician, you need this book. Offering practical steps for implementing pricing models for complex financial products, it will transform your understanding of how to use C++.
Written to address technical concerns that mobile developers face regardless of the platform (J2ME, WAP, Windows CE, etc.), this 2005 book explores the differences between mobile and stationary applications and the architectural and software development concepts needed to build a mobile application. Using UML as a tool, Reza B'far guides the developer through the development process, showing how to document the design and implementation of the application. He focuses on general concepts, while using platforms as examples or as possible tools. After introducing UML, XML and derivative tools necessary for developing mobile software applications, B'far shows how to build user interfaces for mobile applications. He covers location sensitivity, wireless connectivity, mobile agents, data synchronization, security, and push-based technologies, and finally homes in on the practical issues of mobile application development including the development cycle for mobile applications, testing mobile applications, architectural concerns, and a case study.
Michael McMillan provides a complete presentation of the object-oriented features of the Visual Basic .NET language for advanced Visual Basic programmers. Beginning with an introduction to abstract data types and their initial implementation using structures, he explains standard OOP topics including class design, inheritance, access modifiers and scoping issues, abstract classes, design and implemention of interfaces and design patterns, and refactoring in VB.NET. More advanced OOP topics are included as well, such as reflection, object persistence, and serialization. To tie everything together, McMillan demonstrates sound OOP design and implementation principles through practical examples of standard Windows applications, database applications using ADO.NET, Web-based applications using ASP.NET, and Windows service applications.
Scott Ambler, award-winning author of Building Object Applications that Work, Process Patterns, and More Process Patterns, has revised his acclaimed first book, The Object Primer. Long prized in its original edition by both students and professionals as the best introduction to object-oriented technology, this book is now completely up-to-date, with all modeling notation rewritten in the just-released UML 2.0. All chapters have been revised to take advantage of Agile Modeling (AM), which is presented in the new chapter 2 along with other important new modeling techniques. Review questions at the end of each chapter allow readers to test their newly acquired knowledge. In addition, the author takes time to reflect on the lessons learned over the past few years by discussing the proven benefits and drawbacks of the technology. This is the perfect book for any software development professional or student seeking an introduction to the concepts and terminology of object technology.
Writing technical applications in a modern object-oriented approach, using Fortran 90 or 95, can be problematic. This book teaches how to employ the principles of object-oriented programming to produce clear, highly efficient executable codes (rather than focusing on the traditional procedural abilities of Fortran). This text is an excellent harbinger to all the features of the finalized, fully object-oriented Fortran 200X. In addition to covering the OOP methodologies, the basic foundation of the language and solid programming skills are reviewed, making the book valuable also as a good migration tool for experienced Fortran programmers that want to smoothly pick up the OOP paradigm. The author highlights common themes by using comparisons with Matlab® and C++ and uses numerous cross-referenced examples to convey all concepts quickly and clearly. Complete code for the examples is included on the accompanying CD.
Business managers often find it impossible to communicate business objectives and specify their software requirements to technical members of staff. This beginner's guide to the Unified Modeling Language (UML) - the standard for documenting software designs - teaches readers to communicate with software developers in a more focused, effective way. It describes the basic diagrams of the UML modeling notation and shows how they are used to specify requirements in an unambiguous way. When applied on a project, the risk of failure through unclear requirements is removed. If you are a non-technical person with a stake in the success of a software project, this book is for you. Milan Kratochvil has worked as an IT-consultant, instructor and writer in methodology for nearly twenty-five years, focusing on areas where IT and business intersect. Barry McGibbon is a principal consultant for Princeton Softech.
This important resource presents the current state of the art in the application of formal methods to object based distributed systems. A major theme is how to formally handle the new requirements arising from OO distributed systems. The major specification notations and modeling techniques are introduced and compared by leading researchers, in several cases, the inventors of the notations. The book also describes approaches to the specification of nonfunctional requirements, needed typically in the specification of multimedia systems and security issues. Professionals in software design, object-oriented computing, distributed systems, and telecommunications systems will gain an appreciation of the relationships among the major areas of concerns and learn how the use of object-oriented based formal methods provides workable solutions.
This book explores ENVY at several levels. The first chapters are devoted to a tutorial, bringing new users and non-technical managers up to speed on the basics of ENVY usage, its unique concepts, and the way it influences team development processes. Later chapters address project leads and ENVY administrators with useful advice and utilities. Finally, the authors delve deep into the internals to illustrate sophisticated toolbuilding techniques and provide some invaluable goodies. These include a "checkpoint" facility for snapshotting open editions in progress, a three-way differences browser, and an entire toolkit of administration tools for scripting common ENVY operations. The accompanying code is available at http://www.envymasters.com. Adrian Cho works at Object Technology International (OTI) in Ottawa, where he is the technical lead for ENVY/Developer and the team programming portions of VisualAge Java. Alan Knight is currently on the VisualWorks development team at Cincom in Ottawa. He spent many years with The Object People doing training, consulting, and product development in both Smalltalk and Java. He has spoken widely and is a former columnist for The Smalltalk Report. Joseph Pelrine is currently a senior consultant with Daedalos Consulting in Switzerland and works extensively with eXtreme Programming. He is an international speaker and a former columnist for The Smalltalk Report.
Ivar Jacobson is one of the most important figures in the software development industry. Together with his colleagues Grady Booch and James Rumbaugh, he has been pivotal to the creation of the Unified Modeling Language and Rational's Unified Software Development Process. In this book, Stefan Bylund has collected and revised Ivar Jacobson's articles from Object Magazine, JOOP, ROAD, and Component Strategies. It not only presents his most influential work, but also tracks the development of the Unified Software Development Process. An excellent reference for software professionals interested in analysis and design, the volume offers real-world experience in developing quality software through disciplined engineering.
This collection of top-notch articles by well-known experts brings together, for the first time, key elements of this area that are fast becoming the focus of much current research and practice in computing. About half the articles deal with theoretical frameworks, models, and systems of notation; the rest comprise case studies by architects of prototype systems who present findings on architectures verification. The emphasis is on advances in the technological infrastructure of component-based systems; how to design and specify reusable components; and how to reason about, verify, and validate systems from components. An introduction by Clemens Szyperski gives a snapshot of current research in the field.
Pro Java ME Apps gives you, the developer, the know-how required for writing sophisticated Java ME applications and for taking advantage of this huge potential market. Java ME is the largest mobile software platform in the world, supported by over 80% of all phones. You'll cover what Java ME is and how it compares to other mobile software platforms, how to properly design and structure Java ME applications, how to think like an experienced Java ME developer, what common problems and pitfalls you may run into, how to optimize your code, and many other key topics. Unlike other Java ME books out there, which only teach the reader the basics of Java ME by way of a few simple examples, this book presents a broader, eagle-eye picture of a complete Java ME application and what writing one involves. From there, the bookpresents, explains, and helps you to implement all the essential aspects of Java ME development, from the user interface to client-server communication. As this unfolds, the decisions and reasoning behind the code are also presented. The book assumes that the reader is already familiar with Java ME and Java applications in general. Based on and geared towards real-life Java ME scenarios Guides the reader through the entire process of developing a high-quality Java ME application Explains the decisions made at each step, gives advice and examples of good practices vs. bad practices What you'll learn What makes mobile software different from desktop software How to design and implement your Java ME applicationWhat the most common problems affecting Java ME development (such as device fragmentation) and how to solve them What are the proper Java ME programming techniques and how to think like an experienced Java ME developer How to optimize your code How to develop store-quality apps Who this book is for Intermediate to advanced Java ME developers looking to learn proper Java ME development. Mobile developers looking for a good source of information regarding proper mobile application development Table of Contents Getting Started A Java ME Framework Defining Our Data The Networking Module The Persistence Module The UI Module The Localization Module Putting It All Together Device Fragmentation Optimizing Your Code Adding Fine Touches and User Interaction Improvements Java ME Application Testing Advanced Java ME Graphics The Proper Java ME Mindset Java ME and the Future Final Words
Fundamentals of OOP and Data Structures in Java presents the fundamentals of Object-Oriented Programming (OOP) and Graphical User Interface (GUI) programming with Java as the example language. Wiener and Pinson introduce each of the major data structures with supporting, GUI-based laboratory programs designed to reinforce the basic concepts and principles. These laboratories allow the reader to explore and experiment with the properties of each data structure. All source code for the laboratories is available on the Web. By integrating the principles of OOP and GUI programming, this unique book presents the fundamental issues of data structures within the context of paradigms that are essential to today's professional software developer. The text assumes only an elementary understanding of Java and no experience with OOP.
With More C++ Gems, Robert Martin, Editor-in-Chief of C++ Report, presents the long-awaited follow-up to C++ Gems (1996). Since the publication of the first book, the C++ language has experienced many changes. The ISO has adopted a standard for the language and its library. The Unified Modeling Language has affected software development in C++, and Java has changed things as well. Through all of these developments, C++ Report has been the forum for developers and programmers to share their experience and discuss new directions for the industry. More C++ Gems picks up where the first book left off, presenting tips, tricks, proven strategies, easy-to-follow techniques, and usable source code by some of the most renowned experts in the field.
How does a company succeed in the volatile world of e-commerce? The real challenge is to fully leverage the potential of the Internet as a means to building an agile enterprise. In e-Enterprise Faisal Hoque provides a business vision and a technological method for building an agile, electronically-based enterprise using reusable components. Aimed at CIOs, CEOs, and technologists alike, e-Enterprise explores the strategic challenges faced by companies as they embrace business in the networked economy of the future. It takes a step beyond the simple transaction-based e-commerce model and shows how a business can truly take advantage of rapidly evolving technology. |
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