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Books > Social sciences > Education > Higher & further education > Open learning & distance education
Spreading across all ethnic groups in South Africa, homeschooling
is a growing phenomenon worldwide. More and more concerned parents
are choosing homeschooling as an alternative to institutionalised,
state-controlled education, which is currently in a crisis, and
private education, which in turn can be prohibitively expensive.
Because homeschooling is not the educational route that most of our
society follows, prospective home-educators often feel that they
are setting out into unchartered territory. Homeschooling: The
primary years is designed to take the mystery and complexities out
of this journey. Families, from single-child and single-parent
families to large families with children of almost every age group,
are discovering how easily and successfully they can educate their
children at home. The book provides home-educators with accessible
and comprehensive information on legal issues, socialisation,
sport, common mistakes to avoid, the benefits of learning at home,
available resources, choosing a curriculum, teaching tips, helping
children with special needs, and much more. Homeschooling: The
primary years demonstrates that home education, ideally, is not
‘school-at-home’, and even includes practical advice for parents on
earning an income while educating their children at home.
Distrust. Division. Disparity. Is our world in disrepair? Ethics
and civics have always mattered, but perhaps they matter now more
than ever before. Recently, with the rise of online teaching and
movements like #PlayApartTogether, games have become increasingly
acknowledged as platforms for civic deliberation and value sharing.
We the Gamers explores these possibilities by examining how we
connect, communicate, analyze, and discover when we play games.
Combining research-based perspectives and current examples, this
volume shows how games can be used in ethics, civics, and social
studies education to inspire learning, critical thinking, and civic
change. We the Gamers introduces and explores various educational
frameworks through a range of games and interactive experiences
including board and card games, online games, virtual reality and
augmented reality games, and digital games like Minecraft,
Executive Command, Keep Talking and Nobody Explodes, Fortnite, When
Rivers Were Trails, Politicraft, Quandary, and Animal Crossing: New
Horizons. The book systematically evaluates the types of skills,
concepts, and knowledge needed for civic and ethical engagement,
and details how games can foster these skills in classrooms, remote
learning environments, and other educational settings. We the
Gamers also explores the obstacles to learning with games and how
to overcome those obstacles by encouraging equity and inclusion,
care and compassion, and fairness and justice. Featuring helpful
tips and case studies, We the Gamers shows teachers the strengths
and limitations of games in helping students connect with civics
and ethics, and imagines how we might repair and remake our world
through gaming, together.
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