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Books > Reference & Interdisciplinary > Interdisciplinary studies > Cultural studies > Popular culture
This work presents 12 of the most volatile ethical issues facing the music industry. Real-life examples depict both sides of each controversy, and the list of resources provides tools for readers who wish to pursue the controversies further. Primary sources including court cases and excerpts from speeches help students build critical thinking skills in current issues, persuasive writing, and debate classes. Among the controversies noted is the growing oligopoly of a few multinational music companies and the independent labels that are attempting to survive this market dominance. Drug abuse and violence depicted in music is discussed, as is its influence on young listeners. These issues and many more are discussed in detail as the authors outline the controversial topics of the music industry.
This book explores representations of the domestic in Irish women's magazines. Published in 1960s Ireland, during a period of transformation, they served as modern manuals for navigating everyday life. Traditional themes - dating, marriage, and motherhood - dominated. But editors also introduced conflicting voices to complicate the narrative. Readers were prompted to reimagine their home life, and traditional values were carefully subverted. The domestic was shown to be a negotiable concept in the coverage of such issues as the body and reproductive rights, working wives and equal pay. Dominant societal perceptions of women were also challenged through the inclusion of those who were on the margins - widows, unmarried mothers, and never-married women. This book considers the motivations of editors, the role of readers, and the influence of advertisers in shaping complex debates about women in society in 1960s Ireland. -- .
Since the earliest days of universities, students have told stories about their daily lives, often emphasizing extraordinary, surprising, and baffling events. This book examines the fascinating world of college and university legends. While it primarily looks at legends, it also gives some attention to rumors, pranks, rituals, and other forms of folklore. Included are introductory chapters on types of campus folklore, a collection of some 50 legends from a broad range of colleges and universities, an overview of scholarship, and a discussion of campus legends in movies, television, and popular culture. Since the earliest days of universities, students have told stories about their daily lives, often emphasizing extraordinary, surprising, and baffling events. Legends often dramatize certain hopes and fears, showing how stressful and exciting the college experience can be. From the stereotype of the absent minded professor to the adventures of spring break to the mysterious world of fraternities and sororities, campus legends have also become an important part of popular culture. This book provides a convenient, readable introduction to campus legends. While the volume focuses primarily on legends, it also explores rumors, pranks, rituals, and other related folklore types. The book begins with an overview of college and university folklore. This is followed by a discussion of particular types of legends and other folklore genres. The handbook then presents some 50 examples of college and university legends, including ghost stories, urban legends, food lore, drinking tales, murders and suicides, and many others. These examples are accompanied by brief comments. The book next surveys scholarship on campus folklore and discusses the place of college and university legends in films, television, literature, and popular culture. The volume cites numerous print and electronic resources.
Preface Introduction 1. The extent of the problem 2. Gambling and the law 3. The early moralists and the emergence of agreement, 1685-1714 4. Two disputes: Natural Law and theology 5. The later moralists, 1715-1792 6. Moralising through dramatic literature 7. Gambling in the novel Conclusion Select bibliography Index
Folklore Recycled starts from the proposition that folklore--usually thought of in its historical social context as ""oral tradition""--is easily appropriated and recycled into other contexts. That is, writers may use folklore in their fiction or poetry, taking plots, as an example, from a folktale. Visual artists may concentrate on depicting folk figures or events, like a ritual or a ceremony. Tourism officials may promote a place through advertising its traditional ways. Folklore may play a role in intellectual conceptualizations, as when nationalists use folklore to promote symbolic unity. Folklore Recycled discusses the larger issue of folklore being recycled into non-folk contexts, and proceeds to look at a number of instances of repurposing. Colson Whitehead's novel John Henry Days is a literary text that recycles folklore but does so in a manner which examines a number of other uses of the American folk figure John Henry. The nineteenth-century members of the Louisiana branch of the American Folklore Society and the author Lyle Saxon in the twentieth century used African American folklore to establish personal connections to the world of the southern plantation and buttress their own social status. The writer Lafcadio Hearn wrote about folklore to strengthen his insider credentials wherever he lived. Photographers in Louisiana leaned on folklife to solidify local identity and to promote government programs and industry. Promoters of ""unorthodox"" theories about history have used folklore as historical document. Americans in Mexico took an interest in folklore for acculturation, for tourism promotion, for interior decoration, and for political ends. All of the examples throughout the book demonstrate the durability and continued relevance of folklore in every context it appears.
Extraordinary Popular Delusions and the Madness of Crowds is a history of popular folly by Charles Mackay. The book chronicles its targets in three parts: "National Delusions," "Peculiar Follies," and "Philosophical Delusions." Learn why intelligent people do amazingly stupid things when caught up in speculative edevorse. The subjects of Mackay's debunking include alchemy, beards (influence of politics and religion on), witch-hunts, crusades and duels. Present day writers on economics, such as Andrew Tobias, laud the three chapters on economic bubbles.
This provocative book reveals how Hollywood films reflect our deepest fears and anxieties as a country, often recording our political beliefs and cultural conditions while underscoring the darker side of the American way of life. Long before the war in Iraq and the economic crises of the early 21st century, Hollywood has depicted a grim view of life in the United States, one that belies the prosperity and abundance of the so-called American Dream. While the country emerged from World War II as a world power, collectively our sense of security had been threatened. The result is a cinematic body of work that has America's decline and ruin as a central theme. The author draws from popular films across all genres and six decades to illustrate how the political climate of the times influenced their creation. Projecting the End of the American Dream: Hollywood's Visions of U.S. Decline combines film history, social history, and political history to reveal important themes in the unfolding American narrative. Discussions focus on a wide variety of films, including Rambo, Planet of the Apes, and Easy Rider.
The genre of the video clip has been established for more than thirty years, mainly served by the sub genres of video art and music video. This book explores processes of hybridization between music video, film, and video art by presenting current theoretical discourses and engaging them through interviews with well-known artists and directors, bringing to the surface the crucial questions of art practice. The collection discusses topics including postcolonialism, posthumanism, gender, race and class and addresses questions regarding the hybrid media structure of video, the diffusion between content and form, art and commerce as well as pop culture and counterculture. Through the diversity of the areas and interviews included, the book builds on and moves beyond earlier aesthetics-driven perspectives on music video.
This book defines and analyzes the content, structure, and values of three predominant types of public discourse, which are labeled Doublespeak, Salespeak, and Sensationspeak. These media messages are examined to determine how they are constructed and how they influence individuals, ideology, and culture. Discussions are illustrated with a diverse range of examples from popular culture, magazines, Internet sites, politics, television, and film. Fox argues that the Information Age has replaced actual reality with representations of reality. He states that electronic media dominates our lives. Together, these three voices saturate media and technology, profoundly influencing American culture. Fox suggests specific strategies for recognizing and understanding these coded messages. This lively and informative discussion will appeal to anyone who is interested in learning how print and electronic media manipulate both individuals and society as a whole. The extensive research will appeal to media, communications, journalism, and cultural studies scholars alike.
America has always attempted to define itself through a network of invented myths and national narratives. Historically, this national mythmaking has focused on the building of the nation itself as a sort of grand adventure, as in the notion of manifest destiny, or the taming of the western frontier. This project has also naturally led to a focus on individual heroes, often playing the role of savior and redeemer in ways with clear religious resonances: Christ and "Shane" and Superman, for instance, all share key characteristics. At the same time, these superheroes have often been adolescents, designed to appeal to younger audiences as well. Other hero myths have been more down-to-earth, focusing on heroes who fight against evil, but in a more modest way, as in the case of the hardboiled detective. "Red, White, and Spooked" details the development of our national myths in an effort to try and see what these fantasies can reveal about what it means to be American today, and what we want it to mean. Beginning with John Winthrop's city upon a hill sermon in 1630, American culture has been informed by a sense of its own exceptional nature. The notion of the Western hemisphere as a new world, a place filled with possibility and even magic, goes back to the initial voyages of Columbus, while the American Revolution gave even more impetus to the idea that the United States was a special place with a unique mission. As a result, America has always attempted to define itself through a network of invented myths and national narratives. "Red, White, and Spooked" details the development of our national myths which can be seen underlying the genres of country and film noir, the characters of Superman, Batman, and Spiderman, television hits like "Deadwood" and "NYPD Blue," and the "Pirates of the Caribbean" and "Lord of the Rings" franchises as well. This culture-spanning investigation begins with a historical survey of supernatural and superhuman themes in American culture, concluding with the recent upsurge that began in the 1990s. It then turns to a number of thematic chapters that discuss various works of recent popular culture with supernatural and superhuman themes - such as "The X-Files, Smallville, The 4400, Medium, Heroes, Lost," and "The Dead Zone" - organized according to the desires to which these works commonly respond. The object here is to try and see what these fantasies can reveal about what it means to be American today, and what we still want it to mean.
Multiplying Worlds argues that modern forms of virtual reality first appear in the urban/commercial milieu of London in the late eighteenth- and early nineteenth-century (1780-1830). It develops a revisionary account of relations between romanticism and popular entertainments, 'high' and 'low' literature, and verbal and visual virtual realities during this period. The argument is divided into three parts. The first, 'From the Actual to the Virtual', focuses on developments during the period from 1780 to 1795, as represented by Robert Barker's Panorama, Jeremy Bentham's Panopticon, and James Graham's Temple of Health and Hymen. The second part, 'From Representation to Poiesis', extends the study of late eighteenth- and early nineteenth-century virtual realities to include textual media. It considers the relation between textual and visual virtual-realities, while also introducing the Palace of Pandemonium and Satan/Prometheus as key figures in late eighteenth-century explorations of the implications of virtual reality. There are chapters on Ann Radcliffe's The Mysteries of Udolpho, Beckford's Fonthill Abbey, the Phantasmagoria, and Romantic representations of Satan. The book's third part, 'Actuvirtuality and Virtuactuality', provides an introduction to the Romantics' remarkably diverse (and to this point rarely studied) engagements with the virtual. It focuses on attempts to describe or indirectly present the cultural, material, or psychological apparatuses that project the perceptual world; reflections on the epistemological, ethical and political paradoxes that arise in a world of actuvirtuality and virtuactuality; and experiments in the construction of virtual worlds that, like those of Shakespeare (according to Coleridge) are not bound by 'the iron compulsion of [everyday] space and time'.
History is filled with stories of the famous crashing to earth, whether through an ill-judged statement, an overweening arrogance, a lust for power or money, or simply a stroke of bad luck. Today, more than ever, the world of the successful is littered with 'banana skins' lying in wait for the unwary, as film stars, politicians, soldiers, scientists, business tycoons, royalty, criminals, sports idols and others make that fatal decision, gaffe or slip. It covers 220 fascinating entries. Packed in a gift size, it is highly illustrated in colour. It is ideal travel and present book. It tells the stories behind the stories. "The Hidden Secrets" - this beautifully illustrated book charts the hidden secrets behind some of the biggest 'banana skins' of all time - the riveting stories of 200 figures who fell from grace - some for ever, some for a while, some evoke sympathy, a great many do not.
Based on original sources and research, not legends and myth, this book presents a lively, in-depth analysis of how the American Mafia epitomizes organized crime. Whether it's supplying illicit drugs, alcohol during Prohibition, gambling, prostitution, or even loans to those with bad credit, the Mafia has established itself as a part of the fabric of American society, politics, and economics for over a century. The Mafia continues to exist not only because of their immense power that allows their criminal organization to defy law enforcement, but because demand remains strong for what they offer. This book utilizes verifiable information about the Mafia based on newspaper and magazine accounts, police and FBI documents, court records, and the author's own original research to offer a deeper analysis of "the Mob" that provides historical, social, economic and cultural context. Fascinating biographical sketches that profile well-known Mafiosi such as Charles "Lucky" Luciano and John Gotti are also presented. Includes historical, social, economic, and cultural context that further clarifies the significance of the Mafia's operations and makes for more engaging reading Focuses on verifiable information about the Mafia while avoiding hearsay and speculation, such as the widely discussed theories regarding possible Mafia involvement in the assassination of John F. Kennedy Provides a comprehensive bibliography of materials used for the book's research, including police reports, court documents, FBI files, television and radio broadcasts, and online information
In this study of fandom at its most intense, Will Brooker examines the "Star Wars" phenomenon from the audience's perspective, and discovers that the saga exerts a powerful influence over the social, cultural and spiritual lives of those drawn into its myth. From a Boba Fett-loving police officer in Indiana to the webmistress of the "Star Wars chicks" site; from an 11-year-old boy in south London to a Baptist Church in South Carolina; from the director of "George Lucas in Love" to the custodians of the Jedi Hurtaholics Archive - Brooker unearths a seemingly endless array of fans who use and interpret the saga in a number of creative ways This book explores what it means to be a fan, examining the role of gender and generation in creating sub-communities within the larger group of Star Wars devotees. It discusses the films and stories created by thousands of fans around the world, and asks whether this apparently unstoppable creativity can be controlled by an organization that has - completely unintentionally - positioned itself in the role of the Empire and turned loyal fans into Rebels. Ultimately, the book serves as a testament to the extraordinary power of the "Star Wars" films
The story goes that under the influence of blues and rock and roll, Britain suddenly started making spectacularly great music in the 1960s like some clever, quick learning cultural satellite of America. But Britain's mid twentieth-century pop music explosion didn't happen from a standing start. The reasons something so dazzling and multifaceted appeareed lie deeper than those legendary deliveries of blues records to Liverpool's port and the legacy of music halls. Featuring new discoveries and original insights, Why Britain Rocked: How Rock became Roll and Took over the World argues the Beatles' arrival, which stunned the world, really shouldn't have been surprising at all. From the Celts, Henry VIII, and the Quakers to Ira Aldridge and Paul Robeson, Why Britain Rocked uncovers the unique events and unexpected influences that encouraged British pop to be glorious, crazy, luminous, joyous, profound, melancholic, ferocious, anarchic, witty, smart and wonderful in all its ways.
Fans of cult films don't just watch the movies they love-they frequently engage with them in other, more creative ways as well. Making European Cult Cinema explores the ways in which that fandom could be understood as an alternative economy of fan enterprise, through a close look at how fans produce and distribute artifacts and commodities related to cult films. Built around interviews and ethnographic observations-and even the author's own fan enterprise-the book creates an innovative theoretical framework that draws in ideas from cultural studies and political economy to introduce the concept of an 'alternative economy' as a way to understand fan productions.
Asian Popular Culture: New, Hybrid, and Alternate Media, edited by John A. Lent and Lorna Fitzsimmons, is an interdisciplinary study of popular culture practices in Asia, including regional and national studies of Japan, China, South Korea, and Australia. The contributors explore the evolution and intersection of popular forms (gaming, manga, anime, film, music, fiction, YouTube videos) and explicate the changing cultural meanings of these media in historical and contemporary contexts. At this study's core are the roles popular culture plays in the construction of national and regional identity. Common themes in this text include the impact of new information technology, whether it be on gaming in East Asia, music in 1960s' Japan, or candlelight vigils in South Korea; hybridity, of old and new versions of the Chinese game Weiqi, of online and hand-held gaming in South Korea and Japan that developed localized expressions, or of United States culture transplanted to Japan in post-World War II, leading to the current otaku (fan boy) culture; and the roles that nationalism and grassroots and alternative media of expression play in contemporary Asian popular culture. This is an essential study in understanding the role of popular culture in Asia's national and regional identity.
This insightful book introduces the most important trends, people, events, and products of popular culture in Latin America and the Caribbean. In recent times, Latin American influences have permeated American culture through music, movies, television, and literature. This sweeping volume serves as a ready-reference guide to pop culture in Central America, South America, and the Caribbean, focusing on Mexico, Brazil, Venezuela, Argentina, Haiti, Cuba, the Dominican Republic, Jamaica, and Costa Rica, among other areas. The work encourages hands-on engagement with the popular culture in these places, making such suggestions as Brazilian films to rent or where to find Venezuelan music on the Internet. To start, the book covers various perspectives and issues of these regions, including the influence of the United States, how the idea of machismo reflects on the portrayal of women in these societies, and the representation of Latino-Caribo cultures in film and other mediums. Entries cover key trends, people, events, and products from the beginning of the 20th century to the present day. Each section gives detailed information and profound insights into some of the more academic-and often controversial-debates on the subject, while the inclusion of the Internet, social media, and video games make the book timely and relevant. Explores controversial issues like censorship, gender, cultural imperialism, and globalization Allows for cross-cultural comparisons between Latin America, the Caribbean, and the United States Enables quick access to areas of interest through well-organized entries and helpful topic introductions Features a discussion on the influence of modern technologies-the Internet, social media, and video games-in Latin American cultures Provides substantial citations and references on each element of popular culture
This insightful book explores the intense and ultimately fleeting moment in 1980s America when the future looked Japanese. Would Japan's remarkable post-World War II economic success enable the East Asian nation to overtake the United States? Or could Japan's globe-trotting corporations serve as a model for battered U.S. industries, pointing the way to a future of globalized commerce and culture? While popular films and literature recycled old anti-Asian imagery and crafted new ways of imagining the ""yellow peril,"" and formal U.S.-Japan relations remained locked in a holding pattern of Cold War complacency, a remarkable shift was happening in countless local places throughout the United States: Japanese goods were remaking American consumer life and injecting contemporary globalization into U.S. commerce and culture. What impact did the flood of billions of Japanese things have on the ways Americans produced, consumed, and thought about their place in the world? From autoworkers to anime fans, Consuming Japan introduces new unorthodox actors into foreign-relations history, demonstrating how the flow of all things Japanese contributed to the globalizing of America in the late twentieth century. |
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