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Books > Reference & Interdisciplinary > Interdisciplinary studies > Cultural studies > Popular culture
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On War
(Hardcover)
Carl Von Clausewitz
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R881
Discovery Miles 8 810
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Ships in 10 - 15 working days
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Traditional media is over. The internet reigns. And in the attention
economy, influencers are royalty. But who are they … and how do you
become one?
Break the Internet takes a deep dive into the influencer industry,
tracing its evolution from blogging and legacy social media such as
Tumblr to today’s world in which YouTube, Instagram, and TikTok
dominate. Surveying the new media landscape that the rise of online
celebrity has created, it is an insider account of a trend which is set
to dominate our future — experts estimate that the economy of influence
will be valued at $24bn globally by 2025.
Olivia Yallop enrols in an influencer bootcamp, goes undercover at a
fan meetup, and shadows online vloggers, Instagrammers, and content
creators to understand how online personas are built, uncovering what
it is really like to live a branded life and trade in a ‘social stock
market’. From mumfluencers and activists to governments and investors,
everyone wants to build their online influence. But how do you stay
authentic in a system designed to commodify identity? Break the
Internet examines both the dangers and the transformative potential of
online culture.
Specifications: 2-1/2-inch vinyl figure of Hedwig with a button
that plays Hedwig's sounds from the Harry Potter films. Bonus
sticker book: Mini sticker book includes 8 full-colour stickers.
Perfect gift: A unique and keepsake item for all fans of Harry
Potter. Officially licensed: Authentic collectible. Copyright (c)
2023 Warner Bros. Entertainment. WIZARDING WORLD characters, names,
and related indicia are (c) & (TM) Warner Bros. Entertainment
Inc. WB SHIELD: (c) & (TM) WBEI. Publishing Rights (c) JKR.
(s23)
It's been barely twenty years since Dave Eggers (b. 1970) burst
onto the American literary scene with the publication of his
memoir, A Heartbreaking Work of Staggering Genius. In that time, he
has gone on to publish several books of fiction, a few more books
of nonfiction, a dozen books for children, and many
harder-to-classify works. In addition to his authorship, Eggers has
established himself as an influential publisher, editor, and
designer. He has also founded a publishing company, McSweeney's;
two magazines, Might and McSweeney's Quarterly Concern; and several
nonprofit organizations. This whirlwind of productivity, within
publishing and beyond, gives Eggers a unique standing among
American writers: jack of all trades, master of same. The
interviews contained in Conversations with Dave Eggers suggest the
range of Eggers's pursuits-a range that is reflected in the variety
of the interviews themselves. In addition to the expected
interviews with major publications, Eggers engages here with
obscure magazines and blogs, trade publications, international
publications, student publications, and children from a mentoring
program run by one of his nonprofits. To read the interviews in
sequence is to witness Eggers's rapid evolution. The cultural
hysteria around Staggering Genius and Eggers's complicated
relationship with celebrity are clear in many of the earlier
interviews. From there, as the buzz around him mellows, Eggers
responds in kind, allowing writing and his other endeavors to come
to the fore of his conversations. Together, these interviews
provide valuable insight into a driving force in contemporary
American literature.
Tarot cards have been around since the Renaissance and have become
increasingly popular in recent years, often due to their prevalence
in popular culture. While Tarot means many different things to many
different people, the cards somehow strike universal chords that
can resonate through popular culture in the contexts of art,
television, movies, even comic books. The symbolism within the
cards, and the cards as symbols themselves, make Tarot an excellent
device for the media of popular culture in numerous ways. They make
horror movies scarier. They make paintings more provocative. They
provide illustrative structure to comics and can establish the
traits of television characters. The Cards: The Evolution and Power
of Tarot begins with an extensive review of the history of Tarot
from its roots as a game to its supposed connection to ancient
Egyptian magic, through its place in secret societies, and to its
current use in meditation and psychology. This section ends with an
examination of the people who make up today's tarot community.
Then, specific areas of popular culture-art, television, movies,
and comics-are each given a chapter in which to survey the use of
Tarot. In this section, author Patrick Maille analyzes such works
as Deadpool, Books of Magic by Neil Gaiman, Disney's Haunted
Mansion, Sherlock Holmes: Game of Shadows, The Andy Griffith Show,
Buffy the Vampire Slayer, and King of the Hill. The cards are
evocative images in their own right, but the mystical fascination
they inspire makes them a fantastic tool to be used in our favorite
shows and stories.
This 1000 piece puzzle features art from the best-selling video
game, Overwatch from Blizzard Entertainment!
On December 4, 1957, Miles Davis revolutionized film soundtrack
production, improvising the score for Louis Malle's Ascenseur pour
l'echafaud. A cinematic harbinger of the French New Wave, Ascenseur
challenged mainstream filmmaking conventions, emphasizing
experimentation and creative collaboration. It was in this
environment during the late 1950s to 1960s, a brief "golden age"
for jazz in film, that many independent filmmakers valued
improvisational techniques, featuring soundtracks from such seminal
figures as John Lewis, Thelonious Monk, and Duke Ellington. But
what of jazz in film today? Improvising the Score: Rethinking
Modern Film Music through Jazz provides an original, vivid
investigation of innovative collaborations between renowned
contemporary jazz artists and prominent independent filmmakers. The
book explores how these integrative jazz-film productions challenge
us to rethink the possibilities of cinematic music production.
In-depth case studies include collaborations between Terence
Blanchard and Spike Lee (Malcolm X, When the Levees Broke), Dick
Hyman and Woody Allen (Hannah and Her Sisters), Antonio Sanchez and
Alejandro Gonzalez Inarritu (Birdman), and Mark Isham and Alan
Rudolph (Afterglow). The first book of its kind, this study
examines jazz artists' work in film from a sociological
perspective, offering rich, behind-the-scenes analyses of their
unique collaborative relationships with filmmakers. It investigates
how jazz artists negotiate their own "creative labor," examining
the tensions between improvisation and the conventionally highly
regulated structures, hierarchies, and expectations of filmmaking.
Grounded in personal interviews and detailed film production
analysis, Improvising the Score illustrates the dynamic
possibilities of integrative artistic collaborations between jazz,
film, and other contemporary media, exemplifying its ripeness for
shaping and invigorating twenty-first-century arts, media, and
culture.
In Black to Nature: Pastoral Return and African American Culture,
author Stefanie K. Dunning considers both popular and literary
texts that range from Beyonce's Lemonade to Jesmyn Ward's Salvage
the Bones. These key works restage Black women in relation to
nature. Dunning argues that depictions of protagonists who return
to pastoral settings contest the violent and racist history that
incentivized Black disavowal of the natural world. Dunning offers
an original theoretical paradigm for thinking through race and
nature by showing that diverse constructions of nature in these
texts are deployed as a means of rescrambling the teleology of the
Western progress narrative. In a series of fascinating close
readings of contemporary Black texts, she reveals how a range of
artists evoke nature to suggest that interbeing with nature signals
a call for what Jared Sexton calls ""the dream of Black
Studies""-abolition. Black to Nature thus offers nuanced readings
that advance an emerging body of critical and creative work at the
nexus of Blackness, gender, and nature. Written in a clear,
approachable, and multilayered style that aims to be as poignant as
nature itself, the volume offers a unique combination of
theoretical breadth, narrative beauty, and broader perspective that
suggests it will be a foundational text in a new critical turn
towards framing nature within a cultural studies context.
Young adult literature featuring LGBTQ characters is booming. In
the 1980s and 1990s, only a handful of such titles were published
every year. Recently, these numbers have soared to over one hundred
annual releases. Queer characters are also appearing more
frequently in film, on television, and in video games. This
explosion of queer representation, however, has prompted new forms
of longstanding cultural anxieties about adolescent sexuality. What
makes for a good "coming out" story? Will increased queer
representation in young people's media teach adolescents the right
lessons and help queer teens live better, happier lives? What if
these stories harm young people instead of helping them? In Queer
Anxieties of Young Adult Literature and Culture, Derritt Mason
considers these questions through a range of popular media,
including an assortment of young adult books; Caper in the Castro,
the first-ever queer video game; online fan communities; and
popular television series Glee and Big Mouth. Mason argues themes
that generate the most anxiety about adolescent culture - queer
visibility, risk taking, HIV/AIDS, dystopia and horror, and the
promise that "It Gets Better" and the threat that it might not -
challenge us to rethink how we read and engage with young people's
media. Instead of imagining queer young adult literature as a
subgenre defined by its visibly queer characters, Mason proposes
that we see "queer YA" as a body of transmedia texts with blurry
boundaries, one that coheres around affect - specifically, anxiety
- instead of content.
Framing Gotham City as a microcosm of a modern-day metropolis,
Gotham City Living posits this fictional setting as a hyper-aware
archetype, demonstrative of the social, political and cultural
tensions felt throughout urban America. Looking at the comics,
graphic novels, films and television shows that form the Batman
universe, this book demonstrates how the various creators of Gotham
City have imagined a geography for the condition of America, the
cast of characters acting as catalysts for a revaluation of
established urban values. McCrystal breaks down representations of
the city and its inhabitants into key sociological themes, focusing
on youth, gender, sexuality, race and ethnicity, class disparity
and criminality. Surveying comic strip publications from the
mid-20th century to modern depictions, this book explores a wide
range of material from the universe as well as the most
contemporary depictions of the caped crusader not yet fully
addressed in a scholarly context. These include the works of Tom
King and Gail Simone; the films by Christopher Nolan and Tim
Burton; and the Batman animated series and Gotham television shows.
Covering characters from Batman and Robin to Batgirl, Catwoman and
Poison Ivy, Gotham City Living examines the Batman franchise as it
has evolved, demonstrating how the city presents a timeline of
social progression (and regression) in urban American society.
This in-depth exploration of the history and culture of the
sometimes illegal activity of BASE jumping provides historical and
current information as well as a glimpse into the incredible
adrenaline rush of the sport. BASE jumping is an extreme sport that
has gained significant popularity. To date, there are over 1,400
jumpers who have earned their "BASE number," which means that they
have jumped from a building, an antenna, a span, and a terrestrial
point. And at least one BASE jumper is planning to attempt landing
from a BASE jump without a parachute. BASE Jumping: The Ultimate
Guide examines the history, subculture, and technologies associated
with BASE jumping. Additionally, it considers what the relatively
new expansion of this activity means within the context of how our
society considers danger and risk. After an introduction, its
chapters cover BASE culture and ethics, the sport's origins and
current developments, techniques and equipment, sites and events,
pioneering jumpers and icons of the sport, and future directions.
The author-a former skydiver and BASE jumper himself-draws from
careful research as well as interviews with current BASE jumpers to
both provide historical context and represent the voices of those
participating in the activity. A history of early attempts at human
flight as well as a chronology of fixed object jumping
Illustrations of jumpers, BASE jumping points, and equipment A
glossary of key terms such as "burnt object" and "object strike" A
resource guide with additional information such as numerous films
and websites for BASE organizations
Animated by a singularly subversive spirit, the fiendishly
intelligent works of Stuart Gordon (1947-2020) are distinguished by
their arrant boldness and scab-picking wit. Provocative gems such
as Re-Animator, From Beyond, Dolls, The Pit and the Pendulum, and
Dagon consolidated his fearsome reputation as one of the masters of
the contemporary horror film, bringing an unfamiliar archness,
political complexity, and critical respect to a genre so often
bereft of these virtues. A versatile filmmaker, one who resolutely
refused to mellow with age, Gordon proved equally adept at crafting
pointed science fiction (Robot Jox, Fortress, Space Truckers),
sweet-tempered fantasy (The Wonderful Ice Cream Suit), and
nihilistic thrillers (King of the Ants, Edmond, Stuck), customarily
scrubbing the sharply drawn lines between exploitation and arthouse
cinema. The first collection of interviews ever to be published on
the director, Stuart Gordon: Interviews contains thirty-six
articles spanning a period of fifty years. Bountiful in anecdote
and information, these candid conversations chronicle the
trajectory of a fascinating career-one that courted controversy
from its very beginning. Among the topics Gordon discusses are his
youth and early influences, his founding of Chicago's legendary
Organic Theatre (where he collaborated with such luminaries as Ray
Bradbury, Kurt Vonnegut, and David Mamet), and his transition into
filmmaking where he created a body of work that injected fresh
blood into several ailing staples of American cinema. He also
reveals details of his working methods, his steadfast relationships
with frequent collaborators, his great love for the works of
Lovecraft and Poe, and how horror stories can masquerade as
sociopolitical commentaries.
This open access book brings together an international team of
experts, The Middle Ages in Modern Culture considers the use of
medieval models across a variety of contemporary media - ranging
from television and film to architecture - and the significance of
deploying an authentic medieval world to these representations.
Rooted in this question of authenticity, this interdisciplinary
study addresses three connected themes. Firstly, how does
historical accuracy relate to authenticity, and whose version of
authenticity is accepted? Secondly, how are the middle ages
presented in modern media and why do inaccuracies emerge and
persist in these works? Thirdly, how do creators of modern content
attempt to produce authentic medieval environments, and what are
the benefits and pitfalls of accurate portrayals? The result is
nuanced study of medieval culture which sheds new light on the use
(and misuse) of medieval history in modern media. This book is open
access and available on www.bloomsburycollections.com. It is funded
by Knowledge Unlatched.
Over the course of its seven-year run, Buffy the Vampire Slayer
cultivated a loyal fandom and featured a strong, complex female
lead, at a time when such a character was a rarity. Evan Ross Katz
explores the show's cultural relevance through a book that is part
oral history, part celebration, and part memoir of a personal
fandom that has universal resonance still, decades later. Katz-with
the help of the show's cast, creators, and crew-reveals that
although Buffy contributed to important conversations about gender,
sexuality, and feminism, it was not free of internal strife,
controversy, and shortcomings. Men-both on screen and off-would
taint the show's reputation as a feminist masterpiece, and changing
networks, amongst other factors, would drastically alter the show's
tone. Katz addresses these issues and more, including interviews
with stars Sarah Michelle Gellar, Charisma Carpenter, Emma
Caulfield, Amber Benson, James Marsters, Anthony Stewart Head, Seth
Green, Marc Blucas, Nicholas Brendon, Danny Strong, Tom Lenk,
Bianca Lawson, Julie Benz, Clare Kramer, K. Todd Freeman, Sharon
Ferguson; and writers Douglas Petrie, Jane Espenson, and Drew Z.
Greenberg; as well as conversations with Buffy fanatics and friends
of the cast including Stacey Abrams, Cynthia Erivo, Lee Pace,
Claire Saffitz, Tavi Gevinson, and Selma Blair. Into Every
Generation a Slayer Is Born engages with the very notion of fandom,
and the ways a show like Buffy can influence not only how we see
the world but how we exist within it.
Robert Kirkman (b. 1978) is probably best known as the creator of
The Walking Dead. The comic book and its television adaptation have
reinvented the zombie horror story, transforming it from cult
curiosity and parody to mainstream popularity and critical acclaim.
In some ways, this would be enough to justify this career-spanning
collection of interviews. Yet Kirkman represents much more than
this single comic book title. Kirkman's story is a fanboy's dream
that begins with him financing his irreverent, independent comic
book Battle Pope with credit cards. After writing major titles with
Marvel comics (Spider-Man, Captain America, and X-Men), Kirkman
rejected companies like DC and Marvel and publicly advocated for
creator ownership as the future of the comics industry. As a
partner at Image, Kirkman wrote not only The Walking Dead but also
Invincible, a radical reinvention of the superhero genre. Robert
Kirkman: Conversations gives insight to his journey and explores
technique, creativity, collaboration, and the business of comics as
a multimedia phenomenon. For instance, while continuing to write
genre-based comics in titles like Outcast and Oblivion Song,
Kirkman explains his writerly bias for complex characters over
traditional plot development. As a fan-turned-creator, Kirkman
reveals a creator's complex relationship with fans in a comic-con
era that breaks down the consumer/producer dichotomy. And after
rejecting company-ownership practices, Kirkman articulates a vision
of the creator-ownership model and his goal of organic creativity
at Skybound, his multimedia company. While Stan Lee was the most
prominent comic book everyman of the previous era of comics
production, Kirkman is the most prominent comic book everyman of
this dynamic, evolving new era.
The superhero permeates popular culture from comic books to film
and television to internet memes, merchandise, and street art.
Toxic Masculinity asks what kind of men these heroes are and if
they are worthy of the unbalanced amount of attention. Contributors
to the volume investigate how the (super)hero in popular culture
conveys messages about heroism and masculinity, considering the
social implications of this narrative within a cultural
(re)production of dominant, hegemonic values and the possibility of
subaltern ideas, norms, and values to be imagined within that
(re)production. Divided into three sections, the volume takes an
interdisciplinary approach, positioning the impact of
hypermasculinity on toxic masculinity and the vilification of
"other" identities through such mediums as film, TV, and print
comic book literature. The first part, "Understanding Super Men",
analyzes hegemonic masculinity and the spectrum of hypermasculinity
through comics, television, and film, while the second part, "The
Monstrous Other", focuses on queer identity and femininity in these
same mediums. The final section, "Strategies of Resistance", offers
criticism and solutions to the existing lack of diversity through
targeted studies on the performance of gender. Ultimately, the
volume identifies the ways in which superhero narratives have
promulgated and glorified toxic masculinity and offers alternative
strategies to consider how characters can resist the hegemonic
model and productively demonstrate new masculinities. With
contributions by Daniel J. Connell, Esther De Dauw, Craig Haslop,
Drew Murphy, Richard Reynolds, Janne Salminen, Karen Sugrue, and
James C. Taylor.
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