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Books > Reference & Interdisciplinary > Interdisciplinary studies > Cultural studies > Popular culture
This insightful book explores the intense and ultimately fleeting moment in 1980s America when the future looked Japanese. Would Japan's remarkable post-World War II economic success enable the East Asian nation to overtake the United States? Or could Japan's globe-trotting corporations serve as a model for battered U.S. industries, pointing the way to a future of globalized commerce and culture? While popular films and literature recycled old anti-Asian imagery and crafted new ways of imagining the ""yellow peril,"" and formal U.S.-Japan relations remained locked in a holding pattern of Cold War complacency, a remarkable shift was happening in countless local places throughout the United States: Japanese goods were remaking American consumer life and injecting contemporary globalization into U.S. commerce and culture. What impact did the flood of billions of Japanese things have on the ways Americans produced, consumed, and thought about their place in the world? From autoworkers to anime fans, Consuming Japan introduces new unorthodox actors into foreign-relations history, demonstrating how the flow of all things Japanese contributed to the globalizing of America in the late twentieth century.
This provocative book reveals how Hollywood films reflect our deepest fears and anxieties as a country, often recording our political beliefs and cultural conditions while underscoring the darker side of the American way of life. Long before the war in Iraq and the economic crises of the early 21st century, Hollywood has depicted a grim view of life in the United States, one that belies the prosperity and abundance of the so-called American Dream. While the country emerged from World War II as a world power, collectively our sense of security had been threatened. The result is a cinematic body of work that has America's decline and ruin as a central theme. The author draws from popular films across all genres and six decades to illustrate how the political climate of the times influenced their creation. Projecting the End of the American Dream: Hollywood's Visions of U.S. Decline combines film history, social history, and political history to reveal important themes in the unfolding American narrative. Discussions focus on a wide variety of films, including Rambo, Planet of the Apes, and Easy Rider.
This book provides a timely, compelling, multidisciplinary critique of the largely tacit set of assumptions funding Modernity in the West. A partnership between Michael Polanyi and Charles Taylor's thought promises to cast the errors of the past in a new light, to graciously show how these errors can be amended, and to provide a specific cartography of how we can responsibly and meaningfully explore new possibilities for ethics, political society, and religion in a post-modern modernity.
Preface Introduction 1. The extent of the problem 2. Gambling and the law 3. The early moralists and the emergence of agreement, 1685-1714 4. Two disputes: Natural Law and theology 5. The later moralists, 1715-1792 6. Moralising through dramatic literature 7. Gambling in the novel Conclusion Select bibliography Index
Video Game Chronotopes and Social Justice examines how the chronotope, which literally means "timespace," is an effective interpretive lens through which to understand the cultural and ideological significance of video games. Using 'slow readings' attuned to deconstruction along the lines of post-structuralist theory, gender studies, queer studies, continental philosophy, and critical theory, Mike Piero exposes the often-overlooked misogyny, heteronormativity, racism, and patriarchal structures present in many Triple-A video games through their arrangement of timespace itself. Beyond understanding time and space as separate mechanics and dimensions, Piero reunites time and space through the analysis of six chronotopes-of the bonfire, the abject, the archipelago, the fart as pharmakon, madness, and coupled love-toward a poetic meaning making that is at the heart of play itself, all in affirmation of life, equity, and justice.
America has always attempted to define itself through a network of invented myths and national narratives. Historically, this national mythmaking has focused on the building of the nation itself as a sort of grand adventure, as in the notion of manifest destiny, or the taming of the western frontier. This project has also naturally led to a focus on individual heroes, often playing the role of savior and redeemer in ways with clear religious resonances: Christ and "Shane" and Superman, for instance, all share key characteristics. At the same time, these superheroes have often been adolescents, designed to appeal to younger audiences as well. Other hero myths have been more down-to-earth, focusing on heroes who fight against evil, but in a more modest way, as in the case of the hardboiled detective. "Red, White, and Spooked" details the development of our national myths in an effort to try and see what these fantasies can reveal about what it means to be American today, and what we want it to mean. Beginning with John Winthrop's city upon a hill sermon in 1630, American culture has been informed by a sense of its own exceptional nature. The notion of the Western hemisphere as a new world, a place filled with possibility and even magic, goes back to the initial voyages of Columbus, while the American Revolution gave even more impetus to the idea that the United States was a special place with a unique mission. As a result, America has always attempted to define itself through a network of invented myths and national narratives. "Red, White, and Spooked" details the development of our national myths which can be seen underlying the genres of country and film noir, the characters of Superman, Batman, and Spiderman, television hits like "Deadwood" and "NYPD Blue," and the "Pirates of the Caribbean" and "Lord of the Rings" franchises as well. This culture-spanning investigation begins with a historical survey of supernatural and superhuman themes in American culture, concluding with the recent upsurge that began in the 1990s. It then turns to a number of thematic chapters that discuss various works of recent popular culture with supernatural and superhuman themes - such as "The X-Files, Smallville, The 4400, Medium, Heroes, Lost," and "The Dead Zone" - organized according to the desires to which these works commonly respond. The object here is to try and see what these fantasies can reveal about what it means to be American today, and what we still want it to mean.
Covering topics ranging from the Moral Monday movement to Christian films and performers, Religion and Media in America is a qualitative study of the ways in which religion has been woven into American popular and civic culture. This book explores how Christianity both adapts to and is affected by new media forms. Its six chapters address religious activism; government imposition of religiosity into secular culture; religious entertainment; Bible translations marketed as consumer goods; and how religious satire comes from both religious and secular sources. Recommended for scholars and students interested in media studies, film studies, religion, communication, American history, American studies, political science, and popular culture.
This book defines and analyzes the content, structure, and values of three predominant types of public discourse, which are labeled Doublespeak, Salespeak, and Sensationspeak. These media messages are examined to determine how they are constructed and how they influence individuals, ideology, and culture. Discussions are illustrated with a diverse range of examples from popular culture, magazines, Internet sites, politics, television, and film. Fox argues that the Information Age has replaced actual reality with representations of reality. He states that electronic media dominates our lives. Together, these three voices saturate media and technology, profoundly influencing American culture. Fox suggests specific strategies for recognizing and understanding these coded messages. This lively and informative discussion will appeal to anyone who is interested in learning how print and electronic media manipulate both individuals and society as a whole. The extensive research will appeal to media, communications, journalism, and cultural studies scholars alike.
Based on original sources and research, not legends and myth, this book presents a lively, in-depth analysis of how the American Mafia epitomizes organized crime. Whether it's supplying illicit drugs, alcohol during Prohibition, gambling, prostitution, or even loans to those with bad credit, the Mafia has established itself as a part of the fabric of American society, politics, and economics for over a century. The Mafia continues to exist not only because of their immense power that allows their criminal organization to defy law enforcement, but because demand remains strong for what they offer. This book utilizes verifiable information about the Mafia based on newspaper and magazine accounts, police and FBI documents, court records, and the author's own original research to offer a deeper analysis of "the Mob" that provides historical, social, economic and cultural context. Fascinating biographical sketches that profile well-known Mafiosi such as Charles "Lucky" Luciano and John Gotti are also presented. Includes historical, social, economic, and cultural context that further clarifies the significance of the Mafia's operations and makes for more engaging reading Focuses on verifiable information about the Mafia while avoiding hearsay and speculation, such as the widely discussed theories regarding possible Mafia involvement in the assassination of John F. Kennedy Provides a comprehensive bibliography of materials used for the book's research, including police reports, court documents, FBI files, television and radio broadcasts, and online information
This insightful book introduces the most important trends, people, events, and products of popular culture in Latin America and the Caribbean. In recent times, Latin American influences have permeated American culture through music, movies, television, and literature. This sweeping volume serves as a ready-reference guide to pop culture in Central America, South America, and the Caribbean, focusing on Mexico, Brazil, Venezuela, Argentina, Haiti, Cuba, the Dominican Republic, Jamaica, and Costa Rica, among other areas. The work encourages hands-on engagement with the popular culture in these places, making such suggestions as Brazilian films to rent or where to find Venezuelan music on the Internet. To start, the book covers various perspectives and issues of these regions, including the influence of the United States, how the idea of machismo reflects on the portrayal of women in these societies, and the representation of Latino-Caribo cultures in film and other mediums. Entries cover key trends, people, events, and products from the beginning of the 20th century to the present day. Each section gives detailed information and profound insights into some of the more academic-and often controversial-debates on the subject, while the inclusion of the Internet, social media, and video games make the book timely and relevant. Explores controversial issues like censorship, gender, cultural imperialism, and globalization Allows for cross-cultural comparisons between Latin America, the Caribbean, and the United States Enables quick access to areas of interest through well-organized entries and helpful topic introductions Features a discussion on the influence of modern technologies-the Internet, social media, and video games-in Latin American cultures Provides substantial citations and references on each element of popular culture
This book examines the convergent paths of the Internet and the American military, interweaving a history of the militarized Internet with analysis of a number of popular Hollywood movies in order to track how the introduction of the Internet into the war film has changed the genre, and how the movies often function as one part of the larger Military-Industrial- Media-Entertainment Network and the Total War Machine. The book catalogues and analyzes representations of a militarized Internet in popular Hollywood cinema, arguing that such illustrations of digitally networked technologies promotes an unhealthy transhumanism that weaponizes the relationships between the biological and technological aspects of that audience, while also hierarchically placing the "human" components at the top. Such filmmaking and movie-watching should be replaced with a critical posthumanism that challenges the relationships between the audience and their technologies, in addition to providing critical tools that can be applied to understanding and potentially resist modern warfare.
What was it that got you through the Covid-19 pandemic? For some it was long walks; others turned to home baking. For millions it was video games, a booming industry which exploded in popularity over the pandemic years. Confined to our homes and with the lines of reality becoming blurred as everyday life shifted to screens, perhaps it was no wonder that so many of us were desperate to be transported to different worlds. In Playing with Reality: Gaming in a Pandemic, journalist and presenter Alex Humphreys, a passionate gamer herself, investigates this extraordinary boom in the gaming industry. Charting its rise, Alex interviews players and developers, sharing a glimpse of what was going on behind closed doors as studios closed and games were finished from home. Playing with Reality explores exactly what it was that made gaming a lifeline for so many, and what the future holds as we look to the metaverse.
While previous work on the Star Wars universe charts the Campbellian mythic arcs, political representations, and fan reactions associated with the films, this volume takes a transmedial approach to the material, recognizing that Star Wars TV projects interact with and relate to other Star Wars texts. The chapters in this volume take as a basic premise that the televisual entrants into the Star Wars transmedia storyworld are both important texts in the history of popular culture and also key to understanding how the Star Wars franchise-and, thus, industry-wide transmedia storytelling strategies-developed. The book expands previous work to consider television studies and sharp cultural criticism together in an effort to bring both long-running popular series, long-ignored texts, and even toy commercials to bear on the franchise's complex history.
Routledge Library Editions: Immigration and Migration, a collection of 20 previously out-of-print titles, features some key research on a multitude of subject areas. Integration, assimilation, multi-culturalism, historical and modern migration, questions on culture, language, labour and law - all are covered here, forming a snapshot of the immigrant experience across the world.
Asian Popular Culture: New, Hybrid, and Alternate Media, edited by John A. Lent and Lorna Fitzsimmons, is an interdisciplinary study of popular culture practices in Asia, including regional and national studies of Japan, China, South Korea, and Australia. The contributors explore the evolution and intersection of popular forms (gaming, manga, anime, film, music, fiction, YouTube videos) and explicate the changing cultural meanings of these media in historical and contemporary contexts. At this study's core are the roles popular culture plays in the construction of national and regional identity. Common themes in this text include the impact of new information technology, whether it be on gaming in East Asia, music in 1960s' Japan, or candlelight vigils in South Korea; hybridity, of old and new versions of the Chinese game Weiqi, of online and hand-held gaming in South Korea and Japan that developed localized expressions, or of United States culture transplanted to Japan in post-World War II, leading to the current otaku (fan boy) culture; and the roles that nationalism and grassroots and alternative media of expression play in contemporary Asian popular culture. This is an essential study in understanding the role of popular culture in Asia's national and regional identity.
In this study of fandom at its most intense, Will Brooker examines the "Star Wars" phenomenon from the audience's perspective, and discovers that the saga exerts a powerful influence over the social, cultural and spiritual lives of those drawn into its myth. From a Boba Fett-loving police officer in Indiana to the webmistress of the "Star Wars chicks" site; from an 11-year-old boy in south London to a Baptist Church in South Carolina; from the director of "George Lucas in Love" to the custodians of the Jedi Hurtaholics Archive - Brooker unearths a seemingly endless array of fans who use and interpret the saga in a number of creative ways This book explores what it means to be a fan, examining the role of gender and generation in creating sub-communities within the larger group of Star Wars devotees. It discusses the films and stories created by thousands of fans around the world, and asks whether this apparently unstoppable creativity can be controlled by an organization that has - completely unintentionally - positioned itself in the role of the Empire and turned loyal fans into Rebels. Ultimately, the book serves as a testament to the extraordinary power of the "Star Wars" films
Words, Music, and the Popular: Global Perspectives on Intermedial Relations opens up the notion of the popular, drawing useful links between wide-ranging aspects of popular culture, through the lens of the interaction between words and music. This collection of essays explores the relation of words and music to issues of the popular. It asks: What is popularity or 'the' popular and what role(s) does music play in it? What is the function of the popular, and is 'pop' a system? How can popularity be explained in certain historical and political contexts? How do class, gender, race, and ethnicity contribute to and complicate an understanding of the 'popular'? What of the popularity of verbal art forms? How do they interact with music at particular times and throughout different media?
This book uses the long and profitable career of Cecil B. DeMille to track the evolution of Classical Hollywood and its influence on emerging mass commercial culture in the US. DeMille's success rested on how well his films presumed a broad consensus in the American public-expressed through consumer hedonism, faith, and an "exceptional" national history-which merged seamlessly with the efficient production methods developed by the largest integrated studios. DeMille's sudden mid-career shift away from spectator perversity to corporate propagandist permanently tarnished the director's historical standing among scholars, yet should not overshadow the profound links between his success and the rise and fall of mid-century mass culture.
Mass-Market Fiction and the Crisis of American Liberalism, 1972-2017 tracks the transformation of liberal thought in the contemporary United States through the unique lens of the popular paperback. The book focuses on cultural shifts as they appear in works written by some of the most widely-read authors of the last fifty years: the idea of love within a New Economy (Danielle Steel), the role of government in scientific inquiry (Michael Crichton), entangled political alliances and legacies in the aftermath of the 1960s (Tom Clancy), the restructured corporation (John Grisham), and the blurred line between state and personal empowerment (Dean Koontz). To address the current crisis, this book examines how the changed character of American liberalism has been rendered legible for a mass audience.
Ten songs, from ""Bill Bailey, Won't You Please Come Home"" (1902) to ""You Made Me Love You"" (1913), ignited the development of the classic pop ballad. In this exploration of how the style of the Great American Songbook evolved, Michael G. Garber unveils the complicated, often-hidden origins of these enduring, pioneering works. He riffs on colorful stories that amplify the rising of an American folk art composed by innovators both famous and obscure. Songwriters, and also the publishers, arrangers, and performers, achieved together a collective genius that moved hearts worldwide to song. These classic ballads originated all over the nation-Louisiana, Colorado, Illinois, Michigan-and then the Tin Pan Alley industry, centered in New York, made the tunes unforgettable sensations. From ragtime to bop, cabaret to radio, new styles of music and modes for its dissemination invented and reinvented the intimate, personal American love ballad, creating something both swinging and tender. Rendered by Frank Sinatra, Ella Fitzgerald, and a host of others, recordings and movies carried these songs across the globe. Using previously underexamined sources, Garber demonstrates how these songs shaped the music industry and the lives of ordinary Americans. Besides covering famous composers like Irving Berlin, this history also introduces such little-known figures as Maybelle Watson, who had to sue to get credit and royalties for creating the central content of the lyric for ""My Melancholy Baby."" African American Frank Williams contributed to the seminal ""Some of These Days"" but was forgotten for decades. The ten ballads explored here permanently transformed American popular song.
For courses in popular culture, media and society, and sociology of the media. Pop culture surrounds us. Its products are the movies we watch, the music we listen to, and the books we read; they are on our televisions, phones, and computers. We are its fickle friend, loving to hate it and hating to love it. Danesi's text shows us how popular culture validates our common experiences and affects our daily lives. The fourth edition of Popular Culture: Introductory Perspectives features a fully updated text with new material on celebrity in the digital age. Marcel Danesi delves into the social structures that have led to the emergence and spread of pop culture, showing how it validates our common experiences and offering a variety of perspectives on its many modes of delivery into our everyday lives. The text expands the illustration program and adds teaching ancillaries on an accompanying website. Features of the Fourth Edition: -The most accessible popular culture textbook on the market -Helpfully organized by technology and medium -Provides new material tracing pop culture from medieval performances and texts, to the role of opera and carnivals and circuses to our present media rich culture -Adds new sections on nature of popularity and a new section on nano-celebrities -Features 50 illustrations -All new ancillary site with power points for instructor use |
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Media Studies: Volume 3 - Media Content…
Pieter J. Fourie
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