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Theorizing Stupid Media - De-Naturalizing Story Structures in the Cinematic, Televisual, and Videogames (Hardcover, 1st ed. 2019) Loot Price: R2,375
Discovery Miles 23 750
Theorizing Stupid Media - De-Naturalizing Story Structures in the Cinematic, Televisual, and Videogames (Hardcover, 1st ed....

Theorizing Stupid Media - De-Naturalizing Story Structures in the Cinematic, Televisual, and Videogames (Hardcover, 1st ed. 2019)

Aaron Kerner, Julian Hoxter

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Loot Price R2,375 Discovery Miles 23 750 | Repayment Terms: R223 pm x 12*

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This book explores the stupid as it manifests in media-the cinema, television and streamed content, and videogames. The stupid is theorized not as a pejorative term but to address media that "fails" to conform to established narrative conventions, often surfacing at evolutionary moments. The Transformers franchise is often dismissed as being stupid because its stylistic vernacular privileges kinetic qualities over conventional narration. Similarly, the stupid is often present in genre fails like mother!, or in instances of narrative dissonance-joyously in Adventure Time; more controversially in Gone Home- where a story "feels off" It also manifests in "ludonarrative dissonance" when gameplay and narrative seemingly run counter to one another in videogames like Undertale and Bioshock. This book is addressed to those interested in media that is quirky, spectacle-driven, or generally hard to place-stupid!

General

Imprint: Springer Nature Switzerland AG
Country of origin: Switzerland
Release date: November 2019
First published: 2019
Authors: Aaron Kerner • Julian Hoxter
Dimensions: 210 x 148mm (L x W)
Format: Hardcover
Pages: 227
Edition: 1st ed. 2019
ISBN-13: 978-3-03-028175-5
Categories: Books > Arts & Architecture > Performing arts > Films, cinema > General
Books > Reference & Interdisciplinary > Interdisciplinary studies > Cultural studies > Popular culture
LSN: 3-03-028175-2
Barcode: 9783030281755

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