Meeting the growing demands for speed and quality in rendering
computer graphics images requires new techniques. Practical
parallel rendering provides one of the most practical solutions.
This book addresses the basic issues of rendering within a parallel
or distributed computing environment, and considers the strengths
and weaknesses of multiprocessor machines and networked render
farms for graphics rendering. Case studies of working applications
demonstrate, in detail, practical ways of dealing with complex
issues involved in parallel processing.
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