Games as Texts provides an overview and practical steps for
analysing games in terms of their representations of social
structures, class, power, race, sexuality, gender, animals, nature,
and ability. Each chapter applies a traditional literary theory to
the narrative and mechanics of games and explores the social
commentary the games encourage. This approach demonstrates to
players, researchers, games media, and non-gamers how they can
engage with these cultural artefacts through both critical reading
and theoretical interpretations. Key Features: Explores games
through various literary and theoretical lenses Provides exemplar
analysis and guiding questions to help readers think critically
about games Highlights the social commentary that all texts can
reveal—including games—and how this impacts narrative and
mechanics
General
Imprint: |
Crc Press
|
Country of origin: |
United Kingdom |
Release date: |
December 2020 |
First published: |
2021 |
Authors: |
Alayna Cole
• Dakoda Barker
|
Dimensions: |
234 x 156 x 13mm (L x W x T) |
Format: |
Paperback
|
Pages: |
130 |
ISBN-13: |
978-0-367-35428-2 |
Categories: |
Books
|
LSN: |
0-367-35428-4 |
Barcode: |
9780367354282 |
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