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Books > Arts & Architecture > Performing arts > Technical & background skills

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Digital Media, Projection Design, and Technology for Theatre (Hardcover) Loot Price: R4,148
Discovery Miles 41 480
Digital Media, Projection Design, and Technology for Theatre (Hardcover): Alex Oliszewski, Daniel Fine, Daniel Roth

Digital Media, Projection Design, and Technology for Theatre (Hardcover)

Alex Oliszewski, Daniel Fine, Daniel Roth

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Loot Price R4,148 Discovery Miles 41 480 | Repayment Terms: R389 pm x 12*

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Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre. The authors, professional designers and university professors of digital media in live performance, provide readers with a narrative overview of the professional field, including current industry standards and expectations for digital media/projection design, its related technologies and techniques. The book offers a practical taxonomy of what digital media is and how we create meaning through its use on the theatrical stage. The book outlines the digital media/projection designer's workflow into nine unique phases. From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design. Detailed analysis, tips, case studies, and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed. The fundamentals of content creation, detailing the basic building blocks of creating and executing digital content within a design is offered in context of the most commonly used content creation methods, including: photography and still images, video, animation, real-time effects, generative art, data, and interactive digital media. Standard professional industry equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, etc. is detailed. The book also offers a breakdown of all key related technical tasks, such as converging, warping, and blending projectors, to calculating surface brightness/luminance, screen size and throw distance, to using masks, warping content and projection mapping, making this a complete guide to digital media and projection design today. An eResource page offers sample assets and interviews that link to current and relevant work of leading projection designers.

General

Imprint: Routledge
Country of origin: United Kingdom
Release date: April 2018
First published: 2018
Authors: Alex Oliszewski • Daniel Fine • Daniel Roth
Dimensions: 280 x 210mm (L x W)
Format: Hardcover
Pages: 230
ISBN-13: 978-1-138-95435-9
Categories: Books > Arts & Architecture > Performing arts > Technical & background skills > General
LSN: 1-138-95435-7
Barcode: 9781138954359

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