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Transnational Contexts of Culture, Gender, Class, and Colonialism in Play - Video Games in East Asia (Paperback, Softcover reprint of the original 1st ed. 2016)
Loot Price: R2,549
Discovery Miles 25 490
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Transnational Contexts of Culture, Gender, Class, and Colonialism in Play - Video Games in East Asia (Paperback, Softcover reprint of the original 1st ed. 2016)
Series: East Asian Popular Culture
Expected to ship within 10 - 15 working days
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This book examines the local, regional and transnational contexts
of video games through a focused analysis on gaming communities,
the ways game design regulates gender and class relations, and the
impacts of colonization on game design. The critical interest in
games as a cultural artifact is covered by a wide range of
interdisciplinary work. To highlight the social impacts of games
the first section of the book covers the systems built around high
score game competitions, the development of independent game design
communities, and the formation of fan communities and cosplay. The
second section of the book offers a deeper analysis of game
structures, gender and masculinity, and the economic constraints of
empire that are built into game design. The final section offers a
macro perspective on transnational and colonial discourses built
into the cultural structures of East Asian game play.
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