This book presents the mapping of the same multimedia application
(MPEG-4) into different platforms used in the embedded domain. The
design flow is described in Matlab and translated to C++ language.
Afterward, the code is refined and optimised for the execution on
multiple platforms: an embedded platform formed by a high
performance DSP and an embedded processor, an Application Specific
Instruction Processor(ASIP), a specific hardware implemented in an
FPGA for accelerating the data-flow part of the system with a
soft-core for the control part, and an Application Specific
Integrated Circuit(ASIC). One of the main contributions is to show
a fair comparison of the same multimedia application implemented in
diverse platforms. Another, it is to illustrate a methodology that
can be generalised to different Data Dominant applications. New
methodology allows to obtain near optimal implementation from
concept to silicon and it can be extended to any hybrid HW/SW
multimedia platform. We evaluate the different transformations to
arrive at an optimal implementation; that allow achieving better
results than using more precise effort in mapping the design in the
physical level.
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