This book provides an introduction and overview of the rapidly
evolving topic of game narratives, presenting the new perspectives
employed by researchers and the industry, highlighting the recent
empirical findings that illustrate the nature of it. The first
section deals with narrative design and theory, the second section
includes social and cultural studies on game narrative, the third
section focuses on new technologies and approaches for the topic,
the fourth section presents practices and case studies, and the
final section provides industry cases from professionals.
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