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Practical GameMaker Projects - Build Games with GameMaker Studio 2 (Paperback, 1st ed.)
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Practical GameMaker Projects - Build Games with GameMaker Studio 2 (Paperback, 1st ed.)
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Total price: R891
Discovery Miles: 8 910
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Make ten simple, casual games, and learn a ton of GML coding along
the way. Each of these games is the kind you can play when you have
a minute or two free, and are great for playing on your PC, or
exported to HTML5 or Android. Each game in Practical GameMaker
Projects has its own chapter that explains the process of making
each game, along with sketches, screenshots, coding, explanations,
and tips. For each game there is a YYZ project file of the
completed game that is ready to load and play. Also, all resources
are available so you can make the game as you follow along in the
book. To take full advantage of this book and the accompanying
resources and project files, a Creator, Developer or Educational
version of GameMaker Studio 2 is required. You can still gain a lot
from this book if you have the free version of GameMaker Studio 2,
but note that the free version doesn't allow the importation of YYZ
project files used in the book, and has other limitations such as a
limit on how many resources you can create. Each chapter has an
introduction that explains what the aim of the game is, followed by
a design and coding section which will cover the coding of the
game. You're free to re-use code in your own projects, both free
and paid. At the end of each chapter there is a things-to-try page
that gives you five things to add to the game to improve its
playability or appearance - pushing you a little to improve your
planning and GML skills. What You'll Learn Build ten game
applications using GameMaker Studio 2 Use the GameMaker Markup
Language along the way Master the concepts behind each of the ten
game apps Design and code for each of the ten game examples Try
some add-ons for each of the ten games Who This Book Is For Game
developers with at least some prior game development experience.
GameMaker Studio experience recommended, but not required.
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