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Domination Games Played on Graphs (Paperback, 1st ed. 2021)
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Domination Games Played on Graphs (Paperback, 1st ed. 2021)
Series: SpringerBriefs in Mathematics
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This concise monograph present the complete history of the
domination game and its variants up to the most recent developments
and will stimulate research on closely related topics, establishing
a key reference for future developments. The crux of the discussion
surrounds new methods and ideas that were developed within the
theory, led by the imagination strategy, the Continuation
Principle, and the discharging method of Bujtas, to prove results
about domination game invariants. A toolbox of proof techniques is
provided for the reader to obtain results on the domination game
and its variants. Powerful proof methods such as the imagination
strategy are presented. The Continuation Principle is developed,
which provides a much-used monotonicity property of the game
domination number. In addition, the reader is exposed to the
discharging method of Bujtas. The power of this method was shown by
improving the known upper bound, in terms of a graph's order, on
the (ordinary) domination number of graphs with minimum degree
between 5 and 50. The book is intended primarily for students in
graph theory as well as established graph theorists and it can be
enjoyed by anyone with a modicum of mathematical maturity. The
authors include exact results for several families of graphs,
present what is known about the domination game played on subgraphs
and trees, and provide the reader with the computational complexity
aspects of domination games. Versions of the games which involve
only the "slow" player yield the Grundy domination numbers, which
connect the topic of the book with some concepts from linear
algebra such as zero-forcing sets and minimum rank. More than a
dozen other related games on graphs and hypergraphs are presented
in the book. In all these games there are problems waiting to be
solved, so the area is rich for further research. The domination
game belongs to the growing family of competitive optimization
graph games. The game is played by two competitors who take turns
adding a vertex to a set of chosen vertices. They collaboratively
produce a special structure in the underlying host graph, namely a
dominating set. The two players have complementary goals: one seeks
to minimize the size of the chosen set while the other player tries
to make it as large as possible. The game is not one that is either
won or lost. Instead, if both players employ an optimal strategy
that is consistent with their goals, the cardinality of the chosen
set is a graphical invariant, called the game domination number of
the graph. To demonstrate that this is indeed a graphical
invariant, the game tree of a domination game played on a graph is
presented for the first time in the literature.
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