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Swift 2 Blueprints (Paperback)
Loot Price: R1,200
Discovery Miles 12 000
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Swift 2 Blueprints (Paperback)
Expected to ship within 10 - 15 working days
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Sharpen your skills in Swift by designing and deploying seven fully
functional applications About This Book * Develop a variety of
iOS-compatible applications that range from health and fitness to
utilities using this project-based handbook * Discover ways to make
the best use of the latest features in Swift to build on a wide
array of applications * Follow step-by-step instructions to create
Swift apps oriented for the real world Who This Book Is For If you
are a competent iOS developer who wants to develop stunning
applications with Swift, then this book is for you. Familiarity
with Swift programming is assumed. What You Will Learn * Get to
grips with the basics of Xcode and Swift for application
development * Create a Photo Sharing application to capture an
image, edit it using different features and share it via social
media. * Develop applications using the WatchKit and exchange data
between iPhone and the Watch * Use advanced features such as
SpriteKit to build a game * Install third-party Swift frameworks to
improvise on your application development * Discover how to
simulate home automation with HomeKit * Build an application to
monitor the user's weight, heart rate and the number of steps for
Health Historic Analysis * Manipulate media using AVFoundation
framework to merge audio and video. In Detail In this book, you
will work through seven different projects to get you hands-on with
developing amazing applications for iOS devices. We start off with
a project that teaches you how to build a utility app using Swift.
Moving on, we cover the concepts behind developing an entertainment
or social networking related application, for example, a small
application that helps you to share images, audio, and video files
from one device to another. You'll also be guided through create a
city information app with customized table views, a reminder app
for the Apple Watch, and a game app using SpriteKit. By the end of
this book, you will have the required skillset to develop various
types of iOS applications with Swift that can run on different iOS
devices. You will also be well versed with complex techniques that
can be used to enhance the performance of your applications. Style
and approach This book takes a step-by-step approach to help you
build apps from scratch and learn the methodology to develop
real-time applications using Swift.
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