Books > Computing & IT > Applications of computing > Virtual reality
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Virtual Reality Blueprints - Create compelling VR experiences for mobile and desktop (Paperback)
Loot Price: R1,158
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Virtual Reality Blueprints - Create compelling VR experiences for mobile and desktop (Paperback)
Expected to ship within 10 - 15 working days
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Join the virtual reality revolution by creating immersive 3D games
and applications with Cardboard VR, Gear VR, OculusVR, and HTC Vive
Key Features Develop robust, immersive VR experiences that are easy
on the eye. Code 3D games and applications using Unity 3D game
engine. Learn the basic principles of virtual reality applications
Book DescriptionAre you new to virtual reality? Do you want to
create exciting interactive VR applications? There's no need to be
daunted by the thought of creating interactive VR applications,
it's much easier than you think with this hands-on, project-based
guide that will take you through VR development essentials for
desktop and mobile-based games and applications. Explore the three
top platforms-Cardboard VR, Gear VR, and OculusVR -to design
immersive experiences from scratch. You'll start by understanding
the science-fiction roots of virtual reality and then build your
first VR experience using Cardboard VR. You'll then delve into user
interactions in virtual space for the Google Cardboard then move on
to creating a virtual gallery with Gear VR. Then you will learn all
about virtual movements, state machines, and spawning while you
shoot zombies in the Oculus Rift headset. Next, you'll construct a
Carnival Midway, complete with two common games to entertain
players. Along the way, you will explore the best practices for VR
development, review game design tips, discuss methods for combating
motion sickness and identify alternate uses for VR applications
What you will learn Use Unity assets to create object simulation.
Implement simple touch controls in your application. Apply
artificial intelligence to achieve player and character
interaction. Add scripts for movement, tracking, grasping, and
spawning. Create animated walkthroughs, use 360-degree media, and
build engaging VR experiences. Deploy your games on multiple VR
platforms. Who this book is forIf you are a game developer and a VR
enthusiast now looking to get stuck into the VR app development
process by creating VR apps for different platforms, then this is
the book for you. Familiarity with the Unity game engine and the C#
language is key to getting the most from this book.
General
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