This book explores "making" in the school curriculum in a period in
which the ability to create and respond to digital artifacts is key
and focuses on makerspaces in educational settings. Combining the
arts with design to give a fuller picture of the engagement and
wonder that unfolds with maker literacies, the book moves across
such settings and themes as: Creativity and writing in classrooms
Making and developing civic engagement Emotional experiences of
making Race and gender in makerspace Game-based play and coding in
schools and draws its case studies from the Netherlands, Finland,
Canada, Australia, the United Kingdom, and the United States.
Giving as broad a perspective on makerspaces, making, and design as
possible, the book will help scholars expand their understandings
and help educators appreciate the power and worth of making to
inspire students. It is useful for anyone hoping to apply design,
maker, and makerspace approaches to their teaching and learning.
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