In recent years, questions of space have gained renewed momentum in
architecture and urban design, as adaptation, densification and
sustainable regeneration have become an increasing priority. While
most computing-based design tends to emphasise the formal aspects
of architecture, overlooking space and its users, the original
computational design approaches first spearheaded in the UK in the
1960s and 1970s tended to be focused on behavioural and
occupational patterns. Over the last decade, a new generation of
design research has emerged that has started to implement and
validate previous investigations into spatial computation, aiming
to understand how to design spatial configurations based on user
experiences. This revives an interest in the experiential that was
first explored in the early 20th century by German and Nordic
organic architects, who invented design methods that correlated
cognitive responses of buildings' occupants to spatial structure.
The current revival of human-centric design, however, represents
the first design approach that synthesises spatial design and
algorithmic techniques with organic design thinking, which could
also be regarded as a return to the first principles' of
architectural design. Contributors include: Paul Coates, Christian
Derix, Olafur Eliasson, Lucy Helme, Bill Hillier, Asmund Izaki,
Prarthana Jagannath, Dan Montello, Juhani Pallasmaa, Philip
Steadman and Guy Theraulaz. Featured Architects/Designers: Jussi
Angesleva (Art+Com), Stan Allen, Aedas|R&D, Markus Braach
(Kaisersrot), Hermann Hertzberger, Kazuhiro Kojima (Cat), Pablo
Miranda and Rafi Segal.
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