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Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 - > Electronic & video art

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Classical Antiquity in Video Games - Playing with the Ancient World (Hardcover) Loot Price: R4,010
Discovery Miles 40 100
Classical Antiquity in Video Games - Playing with the Ancient World (Hardcover): Christian Rollinger

Classical Antiquity in Video Games - Playing with the Ancient World (Hardcover)

Christian Rollinger

Series: IMAGINES - Classical Receptions in the Visual and Performing Arts

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Loot Price R4,010 Discovery Miles 40 100 | Repayment Terms: R376 pm x 12*

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From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as "Assassin's Creed" or "Civilization" selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field.

General

Imprint: Bloomsbury Academic
Country of origin: United Kingdom
Series: IMAGINES - Classical Receptions in the Visual and Performing Arts
Release date: 2020
Editors: Christian Rollinger (Lecturer in Ancient History)
Dimensions: 234 x 156 x 23mm (L x W x T)
Format: Hardcover
Pages: 312
ISBN-13: 978-1-350-06663-2
Categories: Books > Computing & IT > Computer software packages > Computer games
Books > Humanities > History > World history > BCE to 500 CE
Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 - > Electronic & video art
Books > History > World history > BCE to 500 CE
LSN: 1-350-06663-X
Barcode: 9781350066632

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