Claude Draude analyzes embodied software agents - interface
solutions that are designed to talk back and give emotional
feedback - from a gender and media studies perspective. She
addresses technological and sociocultural concepts in their
interplay of shifting the boundary between what is considered as
human and what as machine. The author discusses the technological
realization of specific personality models that define the design
of embodied software agents - emotion and gaze models, in
particular. Finally, she explores these models in their broader
cultural context by relating them to the prominent topic of the
Turing test and the notion of the Uncanny Valley.
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