Computer games have become ubiquitous in today's society. Many
scholars have speculated on the reasons for their massive success.
Yet we haven't considered the most basic questions: Why do computer
games exist? What specific circumstances led to the creation of
this entirely new type of game? What sorts of knowledge facilitated
the requisite technological and institutional transformations? With
Computer Game Worlds, Claus Pias sets out to answer these
questions. Tracing computer games from their earliest forms to the
unstoppable commercial and cultural phenomena they have become
today, Pias then provides a careful epistemological reconstruction
of the process of playing games, both at computers and by computers
themselves. The book makes a valuable theoretical contribution to
the ongoing discussion about computer games.
General
Imprint: |
Diaphanes AG
|
Country of origin: |
Switzerland |
Release date: |
October 2017 |
Authors: |
Claus Pias
|
Dimensions: |
234 x 156 x 32mm (L x W x T) |
Format: |
Paperback
|
Pages: |
350 |
ISBN-13: |
978-3-03-580013-5 |
Categories: |
Books >
Sport & Leisure >
Miscellaneous items >
General
|
LSN: |
3-03-580013-8 |
Barcode: |
9783035800135 |
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