Kostick offers an engaging examination of an agrarian society whose
economy and legal system operate inside a planet-wide computer
game. New Earth has little technology - people ride in
donkey-pulled carts and drink from clay mugs - except the vast,
sophisticated computer game brought to their planet centuries ago.
Physical violence is banned between real people, and all forms of
commerce and justice take place between characters inside Epic.
Fourteen-year-old Erik is spurred into action when Central
Allocations, the ruling power, exiles his father for an old crime
(a single moment of justified violence). Erik creates a new Epic
character, Cindella, and takes her along nontraditional paths
inside the game: Rather than drudge for years accruing tiny bits of
money like his friends, spirited Cindella attempts world-changing
adventures. Kostick's clunky phrasing and tendency to explain what
he's already demonstrated are outweighed by the genuinely
ambivalent relationship between humans and Epic. How far can this
game go, and who will be served? The thought-provoking ending is
oddly beautiful. (Science fiction. YA) (Kirkus Reviews)
#WELCOME TO EPIC: PRESS START TO PLAY#. On New Earth, Epic is not
just a computer game, it's a matter of life and death. If you lose,
you lose everything; if you win, the world is yours for the taking.
Seeking revenge for the unjust treatment of his parents, Erik
subverts the rules of the game, and he and his friends are drawn
into a world of power-hungry, dangerous players. Now they must
fight the ultimate masters of the game -- The Committee. But what
Erik doesn't know is that The Committee has a sinister, deadly
secret, and challenging it could destroy the whole world of Epic.
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