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Grasshopper: Visual Scripting for Rhinoceros 3D (Paperback)
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Grasshopper: Visual Scripting for Rhinoceros 3D (Paperback)
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We live in a three-dimensional world. To design objects for
everyday living, users must learn how to create in three
dimensions. For precise modern designs that must conform to
specific tolerances, we use computers to create a digital model
first, and then pass that model on to a machine, such as a CNC
router or 3D printer for fabrication.
There are many software
packages that are used to create digital models. One such
package that is popular for industrial, product, and graphic design
and architecture is Rhinoceros 3D, or “Rhino.”
Grasshopper is a visual scripting platform for Rhino. With
it, the user can build precise, customizable Rhino objects by
simply dragging boxes around the screen and connecting them with
virtual “wires.” No knowledge of programming is
necessary! This
work provides an introduction to modeling objects with
Grasshopper. Through a series of examples and tutorials,
readers will learn how to build complex objects by combining simple
components. Applications include both NURBS surface modeling
and mesh manipulation techniques.
In Part I, Bachman offers a
brief overview of scripting with Grasshopper, with simple examples
used to introduce the reader to the most common Grasshopper
components. In Part II, more complicated Grasshopper scripts
are presented, showcasing the variety of objects readers can
create. These examples were carefully chosen so that readers
can see how the concepts from Part I can be put together to create
increasingly complex designs. Finally, Part III features a
reference guide from Grasshopper’s own help files containing
descriptions of some of the most common Grasshopper components.
David Bachman is a Professor of Mathematics at Pitzer College
(Claremont, CA). His is the author of two previous works,
Advanced Calculus Demystified, published by McGraw-Hill, and A
Geometric Approach to Differential Forms, published by Birkhäuser,
as well as more than 20 research articles. Through his
company, David Bachman Design, Inc., he regularly consults with an
international clientele of artists and product designers. In
addition, Bachman’s own designs have been shown in a variety of
galleries across the US. ● Part I: Learning
Grasshopper—Chapter 1: Getting Started; Chapter 2: Lists; Chapter
3: Adding More Interactivity; Chapter 4: Curves and Surfaces;
Chapter 5: Surface Transformations; Chapter 6: Advanced List
Manipulation; Chapter 7: Meshes ● Part II: Case Studies—Chapter
8: Seashells; Chapter 9: A Striped Torus; Chapter 10: A Randomly
Faceted Cylinder; Chapter 11: Creating Custom Bevels ● Part III:
Component Reference: Params Tab; Maths Tab; Sets Tab; Vector Tab;
Curve Tab; Surface Tab; Mesh Tab; Intersect Tab; Transform Tab;
Display Tab.
General
Imprint: |
Industrial Press Inc.,U.S.
|
Country of origin: |
United States |
Release date: |
April 2017 |
Authors: |
David Bachman
|
Dimensions: |
229 x 152 x 14mm (L x W x T) |
Format: |
Paperback
|
Pages: |
288 |
ISBN-13: |
978-0-8311-3611-6 |
Categories: |
Books >
Computing & IT >
General
|
LSN: |
0-8311-3611-1 |
Barcode: |
9780831136116 |
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