The latest from a computer graphics pioneer, An Introduction to
NURBS is the ideal resource for anyone seeking a theoretical and
practical understanding of these very important curves and
surfaces. Beginning with Bezier curves, the book develops a lucid
explanation of NURBS curves, then does the same for surfaces,
consistently stressing important shape design properties and the
capabilities of each curve and surface type. Throughout, it relies
heavily on illustrations and fully worked examples that will help
you grasp key NURBS concepts and deftly apply them in your work.
Supplementing the lucid, point-by-point instructions are
illuminating accounts of the history of NURBS, written by some of
its most prominent figures.
Whether you write your own code or simply want deeper insight into
how your computer graphics application works, An Introduction to
NURBS will enhance and extend your knowledge to a degree unmatched
by any other resource.
* Presents vital information with applications in many different
areas: CAD, scientific visualization, animation, computer games,
and more.
* Facilitates accessiblity to anyone with a knowledge of first-year
undergraduate mathematics.
* Details specific NURBS-based techniques, including making cusps
with B-spline curves and conic sections with rational B-spline
curves.
* Presents all important algorithms in easy-to-read
pseudocode-useful for both implementing them and understanding how
they work.
* Provides C-code implementations of worked examples at http:
//www.mkp.com/nurbs.
* Includes complete references to additional NURBS resources."
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