Create physically realistic 3D Graphics environments with this
introduction to the ideas and techniques behind the process. Author
David H. Eberly includes simulations to introduce the key problems
involved and then gradually reveals the mathematical and physical
concepts needed to solve them. He then describes all the
algorithmic foundations and uses code examples and working source
code to show how they are implemented, culminating in a large
collection of physical simulations. The book tackles the complex,
challenging issues that other books avoid, including Lagrangian
dynamics, rigid body dynamics, impulse methods, resting contact,
linear complementarity problems, deformable bodies, mass-spring
systems, friction, numerical solution of differential equations,
numerical stability and its relationship to physical stability, and
Verlet integration methods. This book even describes when real
physics isn't necessary - and hacked physics will do.
General
Imprint: |
Focal Press US
|
Country of origin: |
United States |
Release date: |
April 2010 |
First published: |
2010 |
Authors: |
David H. Eberly
|
Dimensions: |
242 x 199 x 41mm (L x W x T) |
Format: |
Hardcover
|
Pages: |
902 |
Edition: |
2nd edition |
ISBN-13: |
978-0-12-374903-1 |
Categories: |
Books
|
LSN: |
0-12-374903-4 |
Barcode: |
9780123749031 |
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