As the fourth book in our series of iPhone Projects based on the
work and experiences of iPhone, this volume takes on the more
advanced aspects of iPhone development. The first generation of
iPhone applications has hit the App Store, and now it's time to
optimize performance, streamline the user interface, and make every
successful iPhone app just that much more sophisticated.
Paired with Apress's bestselling Beginning iPhone Development:
Exploring the iPhone SDK, you'll have everything you need to create
the next great iPhone app that everyone is talking about.Optimize
performance. Streamline your user interface. Do things with your
iPhone app that other developers haven't attempted.
Along with series editor Dave Mark, your guides for this
exploration of the next level of iPhone development, include: Ben
Panda Smith, discussing particle systems using OpenGL ES Joachim
Bondo, demonstrating his implementation of correspondence gaming in
the most recent version of his chess application, Deep Green. Tom
Harrington implementing streaming audio with Core Audio, one of
many iPhone OS 3 APIs. Owen Goss debugging those pesky errors in
your iPhone code with an eye toward achieving professional-strength
results. Dylan Bruzenak building a data-driven application with
SQLite. Ray Kiddy illustrating the full application development
life cycle with Core Data. Steve Finkelstein marrying an offline
e-mail client to Core Data. Peter Honeder and Florian Pflug
tackling the challenges of networked applications in WiFi
environments. Jonathan Saggau improving interface responsiveness
with some of his personal tips and tricks, including blocks and
other esoteric techniques. Joe Pezzillo pushing the frontiers of
APNS, the new in iPhone OS 3 Apple Push Notification Service that
makes the cloud the limit for iPhone apps. Noel Llopis taking mere
programmers into a really advanced developmental adventure into the
world of environment mapping with OpenGL ES. What you'll learn How
to use Wi-Fi to do more than simply connect to the Internet. How to
communicate with other iPhone users in real time. How to take
advantage of all the tricks built into Cocoa touch. How to convert
your iPhone and iPod touch apps for use in other environments. How
to convert your other mobile apps for use with iPhone and iPod
touch. Who this book is for
All iPhone application developers with any level of experience
or coming from any development platform, though this title is the
natural choice after any of the other iPhone Projects books. Table
of Contents Everything You Ever Wanted to Know About Particle
Systems Chess on the 'Net: Correspondence Gaming with Deep Green
Audio Streaming: An Exploration into Core Audio You Go Squish Now
Debugging on the iPhone Building Data-Driven Applications with
Active Record and SQLite Core Data and Hard-Core Design Smart
In-Application E-mail with Core Data and Three20 How iTap Tackles
the Challenges of Networking Fake It 'Til You Make It: Tips and
Tricks for Improving Interface Responsiveness Demystifying the
Apple Push Notification Service Environment Mapping and Reflections
with OpenGL ES
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