Although virtual worlds continue to grow in popularity, a
substantial amount of research is needed to determine best
practices in virtual spaces. The artistic community is one field
where virtual worlds can be utilized to the greatest effect. New
Opportunities for Artistic Practice in Virtual Worlds provides a
coherent account of artistic practices in virtual worlds and
considers the contribution the Second Life platform has made in a
historical, theoretical, and critical context within the fields of
art and technology. This volume is intended for both artists and
scholars in the areas of digital art, art and technology, media
arts history, virtual worlds, and games studies, as well as a
broader academic audience who are interested in the philosophical
implications of virtual spaces.
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