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Gpu-Based Real-Time Solid Voxelization for Volume Graphics (Paperback) Loot Price: R1,179
Discovery Miles 11 790
Gpu-Based Real-Time Solid Voxelization for Volume Graphics (Paperback): Duoduo Liao

Gpu-Based Real-Time Solid Voxelization for Volume Graphics (Paperback)

Duoduo Liao

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Loot Price R1,179 Discovery Miles 11 790 | Repayment Terms: R110 pm x 12*

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This book proposes a new approach for an important step of volume graphics -- solid voxelization by Graphics Processor Unit (GPU) acceleration in real time. The algorithms introduced in this book not only improve performance and quality, but also are convenient to implement and integrate into a wide range of volume graphics applications, such as volume modeling, collision detection, volume rendering, volume animation, medical simulation, 3D printing, and computer art. Furthermore, the algorithms are slice-independent voxelization processing, which is critical for any parallelization approaches. Two important volume graphics applications based on the core real-time GPU-accelerated solid voxelization, volumetric Constructive Solid Geometry (CSG) modeling and volumetric collision detection, are studied in detail. The experimental results, performance analysis, comparison, and case studies demonstrate the effectiveness, flexibility, and diversity of the developed approaches.

General

Imprint: VDM Verlag
Country of origin: Germany
Release date: July 2009
First published: July 2009
Authors: Duoduo Liao
Dimensions: 229 x 152 x 7mm (L x W x T)
Format: Paperback - Trade
Pages: 120
ISBN-13: 978-3-639-17133-4
Categories: Books > Computing & IT > General theory of computing > General
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LSN: 3-639-17133-0
Barcode: 9783639171334

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