Books > Computing & IT > Computer programming
|
Buy Now
Building Multiplayer Games in Unity - Using Mirror Networking (Paperback, 1st ed.)
Loot Price: R1,388
Discovery Miles 13 880
You Save: R323
(19%)
|
|
Building Multiplayer Games in Unity - Using Mirror Networking (Paperback, 1st ed.)
Expected to ship within 10 - 15 working days
|
Take a deep dive into creating large-scale, multiplayer games with
Unity 3D, using Mirror Networking and a variety of powerful
transports. You will learn the fundamentals of RPC/Command
multiplayer architecture and dig deeper into networking and data
persistence to achieve scalable, highly performant, large-scale,
multiplayer games in Unity. This book explains how to develop
multiplayer games using Unity within a commercial or enterprise
environment. You will take a look at the networking fundamentals
behind multiplayer games, including packets and the importance of
keeping packets small. Next, you will look into Mirror Networking
and see how to leverage a variety of transport layers to achieve
large-scale, multiplayer games. Using Unity 3D as the core focus,
you will get an understanding of the RPC/Command architecture and
how you can utilize different authoritative structures to best suit
your needs. You will also learn how to scale your architecture and
explore industry-leading methods of deploying your game to the
masses. You will also get a solid understanding of networking
principles. The book wraps up with advice from leading experts who
shed light on past mistakes and provide valuable insights for your
next project. This book breaks down daunting concepts into
easy-to-understand pieces of knowledge to help you create your
first multiplayer game. It is a must-read for any developer looking
to understand multiplayer games and networking. What You Will Learn
Learn advanced multiplayer concepts and how to use them Understand
the key concepts for creating multiplayer virtual experiences Know
the basics of computer networking and how to employ them Deploy
large, scalable multiplayer infrastructures for your games Gain
insights from other industry professionals Who Is This Book For
Intermediate to advanced Unity 3D developers looking to understand
multiplayer networking and deploying large-scale products. Having a
solid understanding of C# and Unity is required, and having an
understanding or prior experience with networking principles such
as IPv4 would be advantageous.
General
Is the information for this product incomplete, wrong or inappropriate?
Let us know about it.
Does this product have an incorrect or missing image?
Send us a new image.
Is this product missing categories?
Add more categories.
Review This Product
No reviews yet - be the first to create one!
|
You might also like..
|
Email address subscribed successfully.
A activation email has been sent to you.
Please click the link in that email to activate your subscription.