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Building Multiplayer Games in Unity - Using Mirror Networking (Paperback, 1st ed.) Loot Price: R1,388
Discovery Miles 13 880
You Save: R323 (19%)
Building Multiplayer Games in Unity - Using Mirror Networking (Paperback, 1st ed.): Dylan Engelbrecht

Building Multiplayer Games in Unity - Using Mirror Networking (Paperback, 1st ed.)

Dylan Engelbrecht

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List price R1,711 Loot Price R1,388 Discovery Miles 13 880 | Repayment Terms: R130 pm x 12* You Save R323 (19%)

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Take a deep dive into creating large-scale, multiplayer games with Unity 3D, using Mirror Networking and a variety of powerful transports. You will learn the fundamentals of RPC/Command multiplayer architecture and dig deeper into networking and data persistence to achieve scalable, highly performant, large-scale, multiplayer games in Unity. This book explains how to develop multiplayer games using Unity within a commercial or enterprise environment. You will take a look at the networking fundamentals behind multiplayer games, including packets and the importance of keeping packets small. Next, you will look into Mirror Networking and see how to leverage a variety of transport layers to achieve large-scale, multiplayer games. Using Unity 3D as the core focus, you will get an understanding of the RPC/Command architecture and how you can utilize different authoritative structures to best suit your needs. You will also learn how to scale your architecture and explore industry-leading methods of deploying your game to the masses. You will also get a solid understanding of networking principles. The book wraps up with advice from leading experts who shed light on past mistakes and provide valuable insights for your next project. This book breaks down daunting concepts into easy-to-understand pieces of knowledge to help you create your first multiplayer game. It is a must-read for any developer looking to understand multiplayer games and networking. What You Will Learn Learn advanced multiplayer concepts and how to use them Understand the key concepts for creating multiplayer virtual experiences Know the basics of computer networking and how to employ them Deploy large, scalable multiplayer infrastructures for your games Gain insights from other industry professionals Who Is This Book For Intermediate to advanced Unity 3D developers looking to understand multiplayer networking and deploying large-scale products. Having a solid understanding of C# and Unity is required, and having an understanding or prior experience with networking principles such as IPv4 would be advantageous.

General

Imprint: Apress
Country of origin: United States
Release date: December 2021
First published: 2022
Authors: Dylan Engelbrecht
Dimensions: 254 x 178 x 23mm (L x W x T)
Format: Paperback
Pages: 235
Edition: 1st ed.
ISBN-13: 978-1-4842-7473-6
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
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LSN: 1-4842-7473-3
Barcode: 9781484274736

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