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Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction

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Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds (Paperback, Softcover reprint of the original 1st ed. 2001) Loot Price: R4,386
Discovery Miles 43 860
Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds (Paperback, Softcover reprint of the original 1st ed. 2001): E....

Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds (Paperback, Softcover reprint of the original 1st ed. 2001)

E. Granum; Edited by Lars Qvortrup; Edited by (associates) B. Holmqvist, S. Kolstrup, K. Halskov Madsen

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Loot Price R4,386 Discovery Miles 43 860 | Repayment Terms: R411 pm x 12*

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Lars Qvortrup The world of interactive 3D multimedia is a cross-institutional world. Here, researchers from media studies, linguistics, dramaturgy, media technology, 3D modelling, robotics, computer science, sociology etc. etc. meet. In order not to create a new tower of Babel, it is important to develop a set of common concepts and references. This is the aim of the first section of the book. In Chapter 2, Jens F. Jensen identifies the roots of interaction and interactivity in media studies, literature studies and computer science, and presents definitions of interaction as something going on among agents and agents and objects, and of interactivity as a property of media supporting interaction. Similarly, he makes a classification of human users, avatars, autonomous agents and objects, demon strating that no universal differences can be made. We are dealing with a continuum. While Jensen approaches these categories from a semiotic point of view, in Chapter 3 Peer Mylov discusses similar isues from a psychological point of view. Seen from the user's perspective, a basic difference is that between stage and back-stage (or rather: front-stage), i. e. between the real "I" and "we" and the virtual, representational "I" and "we." Focusing on the computer as a stage, in Chapter 4 Kj0lner and Lehmann use the theatre metaphor to conceptualize the stage phenomena and the relationship between stage and front-stage."

General

Imprint: Springer London
Country of origin: United Kingdom
Release date: July 2011
First published: 2001
Associate editors: E. Granum
Editors: Lars Qvortrup
Associate editors: B. Holmqvist • S. Kolstrup • K. Halskov Madsen
Dimensions: 235 x 155 x 23mm (L x W x T)
Format: Paperback
Pages: 443
Edition: Softcover reprint of the original 1st ed. 2001
ISBN-13: 978-1-84996-863-8
Categories: Books > Computing & IT > Applications of computing > Virtual reality
Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction
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LSN: 1-84996-863-2
Barcode: 9781849968638

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