Videogames allow us to immerse ourselves in worlds that are
reflective of cultural phenomena. At the same time, games are in
the process of occupying and utilising the real world as a part of
the game. The book provides a combination of theoretical and
practical approaches to mixed reality through the lenses of game
studies and pedagogy. These novel approaches invite the reader to
rethink their conceptions of games and mixed reality. They are
complemented with classical analyses of games and applications in
educational contexts. In uniting theory and hands-on approaches,
the book provides a broad spectrum that facilitates and inspires
interdisciplinary thinking and work.
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