This book explains how designing, playing and modifying computer
games, and understanding the theory behind them, can strengthen the
area of digital humanities. This book aims to help digital
humanities scholars understand both the issues and also advantages
of game design, as well as encouraging them to extend the field of
computer game studies, particularly in their teaching and research
in the field of virtual heritage. By looking at re-occurring issues
in the design, playtesting and interface of serious games and
game-based learning for cultural heritage and interactive history,
this book highlights the importance of visualisation and
self-learning in game studies and how this can intersect with
digital humanities. It also asks whether such theoretical concepts
can be applied to practical learning situations. It will be of
particular interest to those who wish to investigate how games and
virtual environments can be used in teaching and research to
critique issues and topics in the humanities, particularly in
virtual heritage and interactive history.
General
Imprint: |
Routledge
|
Country of origin: |
United Kingdom |
Series: |
Digital Research in the Arts and Humanities |
Release date: |
December 2023 |
First published: |
2015 |
Authors: |
Erik Champion
|
Dimensions: |
234 x 156mm (L x W) |
Format: |
Paperback
|
Pages: |
232 |
ISBN-13: |
978-0-367-59821-1 |
Categories: |
Books
|
LSN: |
0-367-59821-3 |
Barcode: |
9780367598211 |
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