What can Human-Computer Interaction (HCI) learn from art? How can
the HCI research agenda be advanced by looking at art research? How
can we improve creativity support and the amplification of that
important human capability? This book aims to answer these
questions. Interactive art has become a common part of life as a
result of the many ways in which the computer and the Internet have
facilitated it. HCI is as important to interactive art as mixing
the colours of paint are to painting. This book reviews recent work
that looks at these issues through art research. In interactive
digital art, the artist is concerned with how the artwork behaves,
how the audience interacts with it, and, ultimately, how
participants experience art as well as their degree of engagement.
The values of art are deeply human and increasingly relevant to HCI
as its focus moves from product design towards social benefits and
the support of human creativity. The book examines these issues and
brings together a collection of research results from art practice
that illuminates this significant new and expanding area. In
particular, this work points towards a much-needed critical
language that can be used to describe, compare and frame research
in HCI support for creativity.
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