While today's game engines and multi-agent platforms
cross-fertilize each other to some extent, the technologies used in
these areas are not readily compatible due to some differences in
their primary concerns. Where game engines prioritize efficiency
and central control, multi-agent platforms focus on agent autonomy
and sophisticated communication capabilities. This volume gives an
overview of the current state of the art for people wishing to
combine agent technology with (serious) games. This
state-of-the-art survey contains a collection of papers presented
at AGS 2010; the Second International Workshop on Agents for Games
and Simulations, held on May 10, 2010, in Toronto, as well as
extended versions of papers from other workshops and from the AAMAS
conference. The 14 papers are organized in three topical sections
focusing on architectures combining agents and game engines, on the
training aspects of the games, on social and organizational aspects
of games and agents, respectively.
General
Imprint: |
Springer-Verlag
|
Country of origin: |
Germany |
Series: |
Lecture Notes in Computer Science, 6525 |
Release date: |
2011 |
First published: |
2011 |
Editors: |
Frank Dignum
|
Dimensions: |
235 x 155 x 15mm (L x W x T) |
Format: |
Paperback
|
Pages: |
206 |
Edition: |
Edition. |
ISBN-13: |
978-3-642-18180-1 |
Categories: |
Books
|
LSN: |
3-642-18180-5 |
Barcode: |
9783642181801 |
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