A high-tech mystery and action/adventure yarn about the light at
the end of the tunnel. Can the mind exist away from body? As a
scientist, Dr. Blaine Mitchell did not think so. Although he once
had a near-death experience in which he mentally left his body for
the astral plane and "saw the light," he did not believe that the
event was other than imaginary. Mitchell is a medical doctor and
research scientist who is studying the effects of electrical nerve
stimulation on the control of pain in patients who have terminal
diseases or who are suffering chronic pain. The device he is
developing trains his patients to employ biofeedback mechanisms in
order to block erroneous pain signals from reaching the brain, by
forcing the release of naturally occurring endorphins: pain
inhibitors that are natural analogues to morphine, and that are
chemically similar to the artificial drug but which are not
addictive. He knows that over-stimulation of the brain has side
effects, such as simulating the out-of-body experience. He has
experimented with the device himself. But this is a mere aberration
and is easily controlled by installing a governor on the electrical
output. As a scientist grounded in scientific reality, he knows
that the out-of-body experience is the result of an over-activated
imagination; it occurs near death because of the chemical imbalance
induced by shock and trauma: the release of hormones into the
bloodstream and the lack of oxygen to the brain. The experience is
purely hallucinogenic-all in the patient's mind. Nevertheless,
there are those who believe otherwise, who see applications of Dr.
Mitchell's invention that he has not investigated: nefarious
applications. Despite theskepticism of his colleagues, after a
presentation of his findings at a national conference there is
sudden and explosive interest in the device. Everyone wants a piece
of the action: the local police, the FBI, the CIA, the KGB, even
the Mafia. Some want to steal it; others want to destroy it.
Overnight, a deadly game is in the air. Dr. Mitchell's car is blown
up, he is assaulted by gunmen, a dead body is found in his house,
his mainframe computer files are destroyed, his laboratory complex
is under siege, and he is haunted by an assassin who has the
uncanny ability to enter buildings undetected, no matter how
secure, and to skulk through rooms and read concealed files with
complete impunity. Guards cannot see him much less stop him. The
assassin can even eavesdrop on top secret telephone conversations.
Dr. Mitchell and his device are put to the task. Only his invention
can save his life, and perhaps save the country from the fabulous
technological power wielded by seemingly omnipotent foreign spies.
What ensues is an incredible game of machine versus machine, mind
versus mind, and the foreboding possibility that perhaps
out-of-body experiences are not imaginary. It all leads to a finale
that is nothing less than mind-blowing.
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