The sense of touch is fundamental during the interaction between
humans and their environment; in virtual reality, objects are
created by computer simulations and they can be experienced through
haptic devices. In this context haptic textures are fundamental for
a realistic haptic perception of virtual objects.
This book formalizes the specific artefacts corrupting the
rendering of virtual haptic textures and offers a set of simple
conditions to guide haptic researchers towards artefact-free
textures. The conditions identified are also extremely valuable
when designing psychophysical experiments and when analyzing the
significance of the data collected.
"The Synthesis of Three Dimensional Haptic Textures, Geometry,
Control, and ""Psychophysics "examines the problem of rendering
virtual haptic textures with force feedback devices. The author
provides an introduction to the topic of haptic textures that
covers the basics of the physiology of the skin, the psychophysics
of roughness perception, and the engineering challenges behind
haptic textures rendering. The book continues with the presentation
of a novel mathematical framework that characterizes haptic
devices, texturing algorithms and their ability to generate
realistic haptic textures. Finally, two psychophysical experiments
link the perception of roughness with the parameters of the haptic
rendering algorithms.
This book formalizes the specific artefacts corrupting the
rendering of virtual haptic textures and offers a set of simple
conditions to guide haptic researchers towards artefact-free
textures. The conditions identified are also extremely valuable
when designing psychophysical experiments and when analyzing the
significance of the data collected.
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