Implementing physical simulations for real-time games is a
complex task that requires a solid understanding of a wide range of
concepts from the fields of mathematics, physics, and software
engineering. This book is a gems-like collection of practical
articles in the area of game physics. Each provides hands-on detail
that can be used in practical applications.
The chapters cover topics such as collision detection,
particle-based simulations, constraint solving, and soft-body
simulation. An introductory section provides the mathematical
foundations and offers some background for the problems inherent in
successful physics simulation. The contributors write based on
their experience in developing tools and runtime libraries either
in game companies or middleware houses that produce physics
software for games on PCs and consoles.
General
Is the information for this product incomplete, wrong or inappropriate?
Let us know about it.
Does this product have an incorrect or missing image?
Send us a new image.
Is this product missing categories?
Add more categories.
Review This Product
No reviews yet - be the first to create one!