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Game Physics Pearls (Hardcover) Loot Price: R4,180
Discovery Miles 41 800
Game Physics Pearls (Hardcover): Gino Van Den Bergen, Dirk Gregorius

Game Physics Pearls (Hardcover)

Gino Van Den Bergen, Dirk Gregorius

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Loot Price R4,180 Discovery Miles 41 800 | Repayment Terms: R392 pm x 12*

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Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical applications.

The chapters cover topics such as collision detection, particle-based simulations, constraint solving, and soft-body simulation. An introductory section provides the mathematical foundations and offers some background for the problems inherent in successful physics simulation. The contributors write based on their experience in developing tools and runtime libraries either in game companies or middleware houses that produce physics software for games on PCs and consoles.

General

Imprint: A K Peters Ltd
Country of origin: United States
Release date: July 2010
First published: 2010
Editors: Gino Van Den Bergen • Dirk Gregorius
Dimensions: 229 x 152 x 24mm (L x W x T)
Format: Hardcover
Pages: 352
ISBN-13: 978-1-56881-474-2
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
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LSN: 1-56881-474-7
Barcode: 9781568814742

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