Mobile and ubiquitous learning has been linked to new information
and communication technologies embedded in everyday life objects. A
variety of invisible embedded tools have been developed and are
connected to the Internet. The boundaries between learning, gaming,
simulating or role-playing are not clearly defined. In this context
a visit to a museum or to another place of interest (e.g.
Archaeological parks, historical towns, urban trekking etc.) using
a smartphone, or a tablet, may offer a unique educational
experience as will be described in the didactic experiments of
EMMAP (Emotional Mapping of Museum Augmented Places) at the
Archaeological Museum "Giuseppe Moretti" of San Severino Marche
(Italy) and in other places of interest. EMMAP is a format aimed to
develop innovative pedagogies, using handheld technology combined
with QR codes, broadcasting and augmented reality (AR). These tools
are useful in creating a ubiquitous learning environment and
involving participants emotionally in a real landscape. In an
authentic context, emotions play a relevant role in engaging
students in a rich learning experience.
General
Imprint: |
Lap Lambert Academic Publishing
|
Country of origin: |
Germany |
Release date: |
May 2012 |
First published: |
May 2012 |
Authors: |
Giuliana Guazzaroni
|
Dimensions: |
229 x 152 x 10mm (L x W x T) |
Format: |
Paperback - Trade
|
Pages: |
168 |
ISBN-13: |
978-3-659-12353-5 |
Categories: |
Books >
Social sciences >
Education >
General
|
LSN: |
3-659-12353-6 |
Barcode: |
9783659123535 |
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