An essential guide for teaching and learning computational art and
design: exercises, assignments, interviews, and more than 170
illustrations of creative work. This book is an essential resource
for art educators and practitioners who want to explore code as a
creative medium, and serves as a guide for computer scientists
transitioning from STEM to STEAM in their syllabi or practice. It
provides a collection of classic creative coding prompts and
assignments, accompanied by annotated examples of both classic and
contemporary projects, and more than 170 illustrations of creative
work, and features a set of interviews with leading educators.
Picking up where standard programming guides leave off, the authors
highlight alternative programming pedagogies suitable for the art-
and design-oriented classroom, including teaching approaches,
resources, and community support structures.
General
Imprint: |
MIT Press
|
Country of origin: |
United States |
Release date: |
February 2021 |
Authors: |
Golan Levin
• Tega Brain
|
Dimensions: |
235 x 191 x 22mm (L x W x T) |
Format: |
Paperback
|
Pages: |
280 |
Edition: |
Annotated edition |
ISBN-13: |
978-0-262-54204-3 |
Categories: |
Books >
Social sciences >
Education >
General
|
LSN: |
0-262-54204-8 |
Barcode: |
9780262542043 |
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