What happens in the virtual world doesn't always stay in the
virtual world Tens of millions of people today are living part of
their life in a virtual world. In places like World of Warcraft,
Second Life, and Free Realms, people are making friends, building
communities, creating art, and making real money. Business is
booming on the virtual frontier, as billions of dollars are paid in
exchange for pixels on screens. But sometimes things go wrong.
Virtual criminals defraud online communities in pursuit of
real-world profits. People feel cheated when their avatars lose
virtual property to wrongdoers. Increasingly, they turn to legal
systems for solutions. But when your avatar has been robbed, what
law is there to assist you? In Virtual Justice, Greg Lastowka
illustrates the real legal dilemmas posed by virtual worlds.
Presenting the most recent lawsuits and controversies, he explains
how governments are responding to the chaos on the cyberspace
frontier. After an engaging overview of the history and business
models of today's virtual worlds, he explores how laws of property,
jurisdiction, crime, and copyright are being adapted to pave the
path of virtual law. Virtual worlds are becoming more important to
society with each passing year. This pioneering study will be an
invaluable guide to scholars of online communities for years to
come.
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