How did games rise to become the central audiovisual form of
expression and storytelling in digital culture? How did the
practices of their artistic production come into being? How did the
academic analysis of the new medium's social effects and cultural
meaning develop?Addressing these fundamental questions and aspects
of digital game culture in a holistic way for the first time,
Gundolf S. Freyermuth's introduction outlines the media-historical
development phases of analog and digital games, the history and
artistic practices of game design, as well as the history, academic
approaches, and most important research topics of game studies.With
contributions by Andre Czauderna, Nathalie Pozzi and Eric
Zimmerman.
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