"Universal Usability" is the concept of designing computer
interfaces that are easy for all users to utilize. It is a concept
which many decry as elusive, impossible, or impractical, but this
book, which addresses usability issues for a number of diverse user
groups, proves that there is no problem in interface design that
cannot be solved, or at least improved upon. Individuals with
cognitive, motor, and perceptual impairments, as well as older,
younger, and economically disadvantaged users, face a variety of
complex challenges when interacting with computers. However, with
user involvement, good design practice, and thorough testing,
computer interfaces can be successfully developed for any user
population.
This book, featuring key chapters by Human-Computer Interaction
luminaries such as Jonathan Lazar, Ron Baecker, Allison Druin, Ben
Shneiderman, Brad Myers and Jenny Preece, examines innovative and
groundbreaking research and practice, and provides a practical
overview of a number of successful projects which have addressed a
need for these specific user populations. Chapters in this book
address topics including age diversity, economic diversity,
language diversity, visual impairment, and spinal cord injuries.
Several of these trailblazing projects in the book are amongst the
first to examine usability issues for users with Down Syndrome,
users with Amnesia, users with Autism Spectrum Disorders, and users
with Alzheimer's Disease, and coverage extends to projects where
multiple categories of needs are addressed.
These chapters represent real-world projects, being carried out
on different continents. The authors of the chapters also represent
diversity--interface researchers and software developers in
university, industrial, and government settings. In the practical
spirit of the book, chapter authors provide guidelines and
suggestions for those attempting similar projects, as well as
implications for different stakeholders such as policymakers,
researchers, and designers. Ideal for students of HCI and User
Interface Design, and essential reading for usability
practitioners, this fascinating collection of real-world projects
demonstrates that computer interfaces can truly be designed to meet
the needs of any category of user.
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