Video games are now a ubiquitous form of media used by the majority
of the American population. However, the academic research field
surrounding this genre does not accurately reflect the pervasive
influence of video games. The field of library and information
sciences helps provide the necessary foundational support for this
media. Integrating Video Game Research and Practice in Library and
Information Science brings together video gaming culture and its
unique forms of communication with information behavior research.
By detailing the nuances of video games and their influence, this
reference book reveals communication patterns within society and
provides comprehensive background and analysis for libraries,
librarians, and information professionals.
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