In the few decades since they first blipped their way onto
television screens, videogames have become one of the most
culturally, socially and economically significant media forms.
Newman s volume considers how we might approach videogames as media
texts to be read, experiences to be played and played with, systems
and simulations to be decoded and interrogated, and performances to
be captured, codified and preserved.
The updated second edition examines the emergence of new
platforms as well as changing patterns of production and
consumption in its analysis of Wii, Xbox 360, PS3 and mobile
gaming. The new final chapter explores recent developments in games
scholarship with particular focus falling on the study of gameplay
as socially situated, lived experience, and on strategies for game
history, heritage and preservation. In drawing attention to the
fragility and ephemerality of hardware, software and gameplay, this
new edition encourages readers and players not only to consider how
games might be studied but also what can, will and should be left
behind for the next generation of games researchers.
General
Is the information for this product incomplete, wrong or inappropriate?
Let us know about it.
Does this product have an incorrect or missing image?
Send us a new image.
Is this product missing categories?
Add more categories.
Review This Product
No reviews yet - be the first to create one!