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Beginning Kinect Programming with the Microsoft Kinect SDK (Paperback, 1st ed.)
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Beginning Kinect Programming with the Microsoft Kinect SDK (Paperback, 1st ed.)
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Beginning Kinect Programming with the Microsoft Kinect SDK gets you
up and running developing Kinect applications for your PC using
Microsoft tools and the official SDK. You will have a working
Kinect program by the end of the first chapter The following
chapters will open up the secrets of three-dimensional vision,
skeleton tracking, audio through the Kinect, and more. Examples
illustrate the concepts in the form of simple games that react to
your body movements. The result is a fun read that helps you learn
one of the hottest technologies out there today. Beginning Kinect
Programming with the Microsoft Kinect SDK also provides building
blocks and ideas for mashing up the Kinect with other technologies
to create art, interactive games, 3D models and enhanced office
automation. You'll learn the fundamental code basic to almost all
Kinect applications. You'll learn to integrate that code with other
tools and manipulate data to create amazing Kinect applications.
Beginning Kinect Programming with the Microsoft Kinect SDK is your
gateway into the exciting world of three-dimensional, real-time
computer interaction.* Helps you create a proper development
environment for Kinect applications. * Covers the basics of
three-dimensional vision, skeleton tracking, gesture recognition,
and audio * Provides fun examples that keep you engaged and
learning What you'll learn * Create a proper development
environment * Work with data streams from the Kinect sensor * Use
skeleton-tracking for interactive applications * Build speech-aware
applications * Develop simple, Kinect-based games for the PC *
Learn the underlying math involved in three-dimensional programming
Who this book is for Beginning Kinect Programming with the
Microsoft Kinect SDK is for Microsoft developers who want to learn
to program for the newest and coolest Microsoft input device. The
book assumes familiarity, but not expertise, with WPF and C#.
Developers will be able to use their current knowledge and
experience with the Microsoft stack to build new types of
applications that have never been possible before. Most of all,
this book is for developers who want to go beyond simply creating
data-entry applications and recapture the fun of creating
software.Table of Contents * Getting Started with Kinect *
Application Fundamentals * Depth Image Processing * Kinect
Skeletons * Advanced Skeleton Tracking * Kinect Gestures * Speech *
Beyond the Basics
General
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