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Machines That Learn to Play Games (Hardcover) Loot Price: R2,215
Discovery Miles 22 150
Machines That Learn to Play Games (Hardcover): Johannes Furnkranz, Miroslav Kubat

Machines That Learn to Play Games (Hardcover)

Johannes Furnkranz, Miroslav Kubat

Series: Advances in Computation: Theory & Practice S., v. 8

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Loot Price R2,215 Discovery Miles 22 150 | Repayment Terms: R208 pm x 12*

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The mind-set that has dominated the history of computer game playing relies on straightforward exploitation of the available computing power. The fact that a machine can explore millions of variations sooner than the sluggish human can wink an eye has inspired hopes that the mystery of intelligence can be cracked, or at least side-stepped, by sheer force. Decades of the steadily growing strength of computer programs have attested to the soundness of this approach. It is clear that deeper understanding can cut the amount of necessary calculations by orders of magnitude. The papers collected in this volume describe how to instill learning skills in game playing machines. The reader is asked to keep in mind that this is not just about games -- the possibility that the discussed techniques will be used in control systems and in decision support always looms in the background.

General

Imprint: Nova Biomedical Books
Country of origin: United States
Series: Advances in Computation: Theory & Practice S., v. 8
Release date: 2002
First published: 2002
Authors: Johannes Furnkranz • Miroslav Kubat
Dimensions: 260 x 180mm (L x W)
Format: Hardcover
Pages: 298
ISBN-13: 978-1-59033-021-0
Categories: Books > Computing & IT > Applications of computing > Artificial intelligence > Machine learning
LSN: 1-59033-021-8
Barcode: 9781590330210

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