Our modern culture is increasingly expressed in the form of digital
artifacts, yet archaeology is in its infancy when it comes to
researching and understanding them. The study and reverse
engineering of digital artifacts is no longer the exclusive domain
of computer scientists. Presented by way of analogy to the process
of archaeological fieldwork familiar to readers, the 1986
Electronic Arts game Amnesia is used as a vehicle to explain the
procedure and thought process required to reverse engineer a
digital artifact. As a go-to reference to learn how to begin
studying the digital, Amnesia is shown to be a multi-layered
artifact with a complex backstory; through it, topics in data
compression, copy protection, memory management, and programming
languages are covered.
General
Imprint: |
Berghahn Books
|
Country of origin: |
United Kingdom |
Series: |
Digital Archaeology: Documenting the Anthropocene |
Release date: |
March 2023 |
Authors: |
John Aycock
|
Dimensions: |
229 x 152mm (L x W) |
Format: |
Hardcover
|
Pages: |
204 |
ISBN-13: |
978-1-80073-867-6 |
Categories: |
Books
Promotions
|
LSN: |
1-80073-867-6 |
Barcode: |
9781800738676 |
Is the information for this product incomplete, wrong or inappropriate?
Let us know about it.
Does this product have an incorrect or missing image?
Send us a new image.
Is this product missing categories?
Add more categories.
Review This Product
No reviews yet - be the first to create one!