Phil Dunn, founder of the Naval Wargaming Society and author,
presents his World War II era campaign rules. This book documents
the rules for one of the classic wargaming campaigns of early
British Wargaming. Phil Dunn created global wargames using simple
rules to allow players to run large scale world wars. Each player
prioritises their production between naval, air and land forces and
then decides on which units to build. Straightforward rules are
used to control movement on the maps and arbitrate combat in the
three domains of warfare. The battles can be resolved using dice
rolls or, for critical battles, transferred to be fought out on the
table top. The book also includes two smaller games which are
eminently suitable for a solo wargamer; The Battle of Britain and
Operation Sealion. This is Phil Dunn's third wargaming book. The
History of Wargaming Project is edited by John Curry. It aims to
present the very best wargaming books and rules to a modern
audience.
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