Computer-based simulations and games are powerful tools to support
learning environments (Swanson and Holton, 1999) and Gartner
research suggests that simulations may be e-learning's 'killer
application' (Lundy et al., 2002). The multi-billion dollar
business and management training industry and management education
are beginning to turn more attention to using simulations and games
but there are doubts about even the most fundamental claims of the
efficacy of simulations (Feinstein and Cannon, 2002). This study
tests a model in comparing a training programme using three
different experiential activities, a simulation, a business game
and case studies using Kirkpatrick's (1959/60) familiar and
ubiquitous (Russ-Eft and Preskill, 2001) four levels as a guiding
model for evaluation. In particular, the study focuses attention on
the development of managerial competencies and the differences in
demonstrated competency before and after (May, 1993) a strategic
management training programme (Baker et al., 1997).
General
Imprint: |
Lap Lambert Academic Publishing
|
Country of origin: |
Germany |
Release date: |
May 2010 |
First published: |
May 2010 |
Authors: |
John Kenworthy
|
Dimensions: |
229 x 152 x 14mm (L x W x T) |
Format: |
Paperback - Trade
|
Pages: |
236 |
ISBN-13: |
978-3-8383-6265-6 |
Categories: |
Books >
Social sciences >
Education >
Teaching skills & techniques
|
LSN: |
3-8383-6265-9 |
Barcode: |
9783838362656 |
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